26 void SaveGame(BGSSaveFormBuffer* a_buf)
override;
27 void LoadGame(BGSLoadFormBuffer* a_buf)
override;
Definition: AlchemyItem.h:24
Definition: ArrowProjectile.h:11
void Unk_B1(void) override
AlchemyItem * poison
Definition: ArrowProjectile.h:44
void SaveGame(BGSSaveFormBuffer *a_buf) override
void Unk_C3(void) override
void Unk_C2(void) override
void Unk_AD(void) override
void Unk_B0(void) override
void Unk_AA(void) override
void UpdateImpl(float a_delta) override
void Handle3DLoaded() override
std::uint64_t unk1E0
Definition: ArrowProjectile.h:43
void LoadGame(BGSLoadFormBuffer *a_buf) override
void Unk_B5(void) override
~ArrowProjectile() override
static constexpr auto RTTI
Definition: ArrowProjectile.h:13
void Unk_AC(void) override
void Unk_BD(void) override
static constexpr auto FORMTYPE
Definition: ArrowProjectile.h:14
void Unk_B9(void) override
void Unk_AF(void) override
Definition: MissileProjectile.h:10
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_ArrowProjectile
Definition: Offsets_RTTI.h:91
Definition: ArrowProjectile.h:17
RecordFlag
Definition: ArrowProjectile.h:19