CommonLibSSE (powerof3)
AttackAnimationArrayMap.h
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1 #pragma once
2 
3 #include "RE/B/BSTArray.h"
4 #include "RE/B/BSTHashMap.h"
5 #include "RE/N/NiRefObject.h"
6 #include "RE/S/SetEventData.h"
7 
8 namespace RE
9 {
11  public NiRefObject, // 00
12  public BSTHashMap<std::uint32_t, BSTArray<SetEventData> const*> // 10
13  {
14  public:
15  inline static constexpr auto RTTI = RTTI_AttackAnimationArrayMap;
16 
17  // hash key (hiword = right hand | loward = left hand)
18  enum HashKey : std::uint32_t
19  {
31  kShield
32  };
33 
34  virtual ~AttackAnimationArrayMap(); // 00
35  };
36  static_assert(sizeof(AttackAnimationArrayMap) == 0x40);
37 }
Definition: AttackAnimationArrayMap.h:13
static constexpr auto RTTI
Definition: AttackAnimationArrayMap.h:15
HashKey
Definition: AttackAnimationArrayMap.h:19
@ kHandToHandMelee
Definition: AttackAnimationArrayMap.h:20
@ kOneHandAxe
Definition: AttackAnimationArrayMap.h:23
@ kTwoHandSword
Definition: AttackAnimationArrayMap.h:25
@ kCrossbow
Definition: AttackAnimationArrayMap.h:29
@ kTwoHandAxe
Definition: AttackAnimationArrayMap.h:26
@ kOneHandSword
Definition: AttackAnimationArrayMap.h:21
@ kOneHandMace
Definition: AttackAnimationArrayMap.h:24
@ kOneHandDagger
Definition: AttackAnimationArrayMap.h:22
@ kShield
Definition: AttackAnimationArrayMap.h:31
@ kSpell
Definition: AttackAnimationArrayMap.h:30
@ kBow
Definition: AttackAnimationArrayMap.h:27
@ kStaff
Definition: AttackAnimationArrayMap.h:28
Definition: BSTHashMap.h:21
Definition: NiRefObject.h:8
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_AttackAnimationArrayMap
Definition: Offsets_RTTI.h:95