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BGSBodyPartDefs.h
Go to the documentation of this file.
1
#pragma once
2
3
namespace
RE
4
{
5
namespace
BGSBodyPartDefs
6
{
7
struct
LIMB_ENUMS
8
{
9
enum
LIMB_ENUM
10
{
11
kNone
=
static_cast<
std::underlying_type_t<LIMB_ENUM>
>
(-1),
12
kTorso = 0,
13
kHead
,
14
kEye,
15
kLookAt,
16
kFlyGrab,
17
kSaddle,
18
19
kTotal
20
};
21
};
22
using
LIMB_ENUM
=
LIMB_ENUMS::LIMB_ENUM
;
23
}
24
}
RE
Definition:
AbsorbEffect.h:6
RE::BIPED_PART::kHead
@ kHead
RE::ACTOR_CRITICAL_STAGE::kNone
@ kNone
RE::ACTOR_CRITICAL_STAGE::kTotal
@ kTotal
RE::BGSBodyPartDefs::LIMB_ENUMS
Definition:
BGSBodyPartDefs.h:8
RE::BGSBodyPartDefs::LIMB_ENUMS::LIMB_ENUM
LIMB_ENUM
Definition:
BGSBodyPartDefs.h:10
CommonLibSSE
include
RE
B
BGSBodyPartDefs.h
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