CommonLibSSE (powerof3)
BGSDirectionalAmbientLightingColors.h
Go to the documentation of this file.
1 #pragma once
2 
3 #include "RE/C/Color.h"
4 
5 namespace RE
6 {
8  {
9  public:
10  struct Directional
11  {
12  public:
13  template <class T>
14  struct MaxMin
15  {
16  public:
17  // members
18  T max; // 0
19  T min; // ?
20  };
21  static_assert(sizeof(MaxMin<Color>) == 0x8);
22 
23  // members
27  };
28  static_assert(sizeof(Directional) == 0x18);
29 
30  // members
32  Color specular; // 18
33  float fresnelPower; // 1C
34  };
35  static_assert(sizeof(BGSDirectionalAmbientLightingColors) == 0x20);
36 }
Definition: BGSDirectionalAmbientLightingColors.h:8
float fresnelPower
Definition: BGSDirectionalAmbientLightingColors.h:33
Color specular
Definition: BGSDirectionalAmbientLightingColors.h:32
Directional directional
Definition: BGSDirectionalAmbientLightingColors.h:28
Definition: AbsorbEffect.h:6
Definition: BGSDirectionalAmbientLightingColors.h:15
T max
Definition: BGSDirectionalAmbientLightingColors.h:18
T min
Definition: BGSDirectionalAmbientLightingColors.h:19
Definition: BGSDirectionalAmbientLightingColors.h:11
MaxMin< Color > y
Definition: BGSDirectionalAmbientLightingColors.h:25
MaxMin< Color > z
Definition: BGSDirectionalAmbientLightingColors.h:26
MaxMin< Color > x
Definition: BGSDirectionalAmbientLightingColors.h:21
Definition: Color.h:6