CommonLibSSE (powerof3)
BGSSceneActionTimer.h
Go to the documentation of this file.
1 #pragma once
2 
3 #include "RE/B/BGSSceneAction.h"
4 
5 namespace RE
6 {
8  {
9  public:
10  inline static constexpr auto RTTI = RTTI_BGSSceneActionTimer;
11  inline static constexpr auto TYPE = Type::kTimer;
12 
13  ~BGSSceneActionTimer() override; // 00
14 
15  // override (BGSSceneAction)
16  bool LoadSceneAction(TESFile* a_mod) override; // 01
17  void ClearFlags() override; // 04 - { BGSSceneAction::ClearFlags(); }
18  Type GetType() const override; // 07 - { return kTimer; }
19  void LoadBuffer(void* a_arg1, BGSLoadGameBuffer* a_buf) override; // 09
20  void Unk_0A(void) override; // 0A
21  void Unk_0B(void) override; // 0B
22  void Unk_0D(void) override; // 0D
23  void Unk_11(void) override; // 11
24  void Unk_13(void) override; // 13
25 
26  // members
27  float timerSeconds; // 20 - SNAM
28  std::uint32_t unk24; // 24
29  std::uint64_t unk28; // 28
30  };
31  static_assert(sizeof(BGSSceneActionTimer) == 0x30);
32 }
Definition: BGSSceneActionTimer.h:8
std::uint32_t unk24
Definition: BGSSceneActionTimer.h:28
void LoadBuffer(void *a_arg1, BGSLoadGameBuffer *a_buf) override
std::uint64_t unk28
Definition: BGSSceneActionTimer.h:29
void Unk_0A(void) override
void Unk_11(void) override
~BGSSceneActionTimer() override
Type GetType() const override
float timerSeconds
Definition: BGSSceneActionTimer.h:27
void Unk_0D(void) override
static constexpr auto TYPE
Definition: BGSSceneActionTimer.h:11
static constexpr auto RTTI
Definition: BGSSceneActionTimer.h:10
bool LoadSceneAction(TESFile *a_mod) override
void Unk_13(void) override
void ClearFlags() override
void Unk_0B(void) override
Definition: BGSSceneAction.h:9
Type
Definition: BGSSceneAction.h:14
Definition: TESFile.h:14
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BGSSceneActionTimer
Definition: Offsets_RTTI.h:1534