CommonLibSSE (powerof3)
BSGamepadDevice.h
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1 #pragma once
2 
3 #include "RE/B/BSInputDevice.h"
4 #include "RE/B/BSTEvent.h"
5 
6 namespace RE
7 {
8  struct BSGamepadEvent;
9 
11  public BSInputDevice, // 00
12  public BSTEventSource<BSGamepadEvent> // 70
13  {
14  public:
15  inline static constexpr auto RTTI = RTTI_BSGamepadDevice;
16 
17  ~BSGamepadDevice() override; // 00
18 
19  // override (BSInputDevice)
20  bool IsEnabled() const override; // 07 - { return connected && userIndex != -1; }
21 
22  // add
23  virtual void Unk_09(void) = 0; // 09
24  virtual void Unk_0A(void); // 0A - { return; }
25  virtual void Unk_0B(void); // 0B - { return; }
26  virtual void Unk_0C(void); // 0C - { return 0; }
27  virtual void Unk_0D(void); // 0D
28  virtual void Unk_0E(void); // 0E - { return; }
29 
30  // members
31  std::int32_t userIndex; // C8
32  bool connected; // CC
33  bool listeningForInput; // CD
34  std::uint16_t padCE; // CE
35  };
36  static_assert(sizeof(BSGamepadDevice) == 0xD0);
37 }
Definition: BSGamepadDevice.h:13
virtual void Unk_0C(void)
virtual void Unk_0D(void)
bool IsEnabled() const override
std::uint16_t padCE
Definition: BSGamepadDevice.h:34
bool listeningForInput
Definition: BSGamepadDevice.h:33
std::int32_t userIndex
Definition: BSGamepadDevice.h:31
static constexpr auto RTTI
Definition: BSGamepadDevice.h:15
~BSGamepadDevice() override
virtual void Unk_0A(void)
bool connected
Definition: BSGamepadDevice.h:32
virtual void Unk_09(void)=0
virtual void Unk_0B(void)
virtual void Unk_0E(void)
Definition: BSInputDevice.h:11
Definition: BSTEvent.h:28
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BSGamepadDevice
Definition: Offsets_RTTI.h:1718