CommonLibSSE (powerof3)
BSLightingShaderMaterial.h
Go to the documentation of this file.
1 #pragma once
2 
4 
5 namespace RE
6 {
8  {
9  public:
10  inline static constexpr auto RTTI = RTTI_BSLightingShaderMaterial;
11 
12  ~BSLightingShaderMaterial() override; // 00
13 
14  // override (BSLightingShaderMaterialBase)
15  BSShaderMaterial* Create() override; // 01
16  Feature GetFeature() const override; // 06 - { return Feature::kDefault; }
17  };
18  static_assert(sizeof(BSLightingShaderMaterial) == 0xA0);
19 }
Definition: BSLightingShaderMaterialBase.h:13
Definition: BSLightingShaderMaterial.h:8
static constexpr auto RTTI
Definition: BSLightingShaderMaterial.h:10
Feature GetFeature() const override
BSShaderMaterial * Create() override
Definition: BSShaderMaterial.h:9
Feature
Definition: BSShaderMaterial.h:14
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BSLightingShaderMaterial
Definition: Offsets_RTTI.h:1888