CommonLibSSE (powerof3)
BSTempEffectWeaponBlood.h
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1 #pragma once
2 
3 #include "RE/B/BSTempEffect.h"
4 #include "RE/N/NiSmartPointer.h"
5 
6 namespace RE
7 {
8  class NiAVObject;
9 
11  {
12  public:
13  inline static constexpr auto RTTI = RTTI_BSTempEffectWeaponBlood;
14 
15  ~BSTempEffectWeaponBlood() override; // 00
16 
17  bool Update(float a_arg1) override; // 28
18  [[nodiscard]] TEMP_EFFECT_TYPE GetType() const override; // 2C - { return 1; }
19 
20  // members;
22  float alphaThreshold; // 038
23  };
24  static_assert(sizeof(BSTempEffectWeaponBlood) == 0x40);
25 }
Definition: BSTempEffectWeaponBlood.h:11
TEMP_EFFECT_TYPE GetType() const override
bool Update(float a_arg1) override
static constexpr auto RTTI
Definition: BSTempEffectWeaponBlood.h:13
float alphaThreshold
Definition: BSTempEffectWeaponBlood.h:22
NiPointer< NiAVObject > weapon3D
Definition: BSTempEffectWeaponBlood.h:21
Definition: BSTempEffect.h:29
Definition: NiSmartPointer.h:9
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BSTempEffectWeaponBlood
Definition: Offsets_RTTI.h:3614
TEMP_EFFECT_TYPE
Definition: BSTempEffect.h:13