CommonLibSSE (powerof3)
BipedObjects.h
Go to the documentation of this file.
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#pragma once
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namespace
RE
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{
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struct
BIPED_OBJECTS
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{
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enum
BIPED_OBJECT
: std::uint32_t
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{
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kNone
=
static_cast<
std::underlying_type_t<BIPED_OBJECT>
>
(-1),
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kHead
= 0,
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kHair = 1,
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kBody
= 2,
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kHands = 3,
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kForearms = 4,
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kAmulet = 5,
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kRing = 6,
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kFeet = 7,
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kCalves = 8,
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kShield
= 9,
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kTail
= 10,
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kLongHair = 11,
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kCirclet = 12,
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kEars = 13,
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kDecapitateHead = 20,
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kDecapitate = 21,
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kFX01 = 31,
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kEditorTotal = 32,
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kHandToHandMelee
= kEditorTotal,
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kOneHandSword
= 33,
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kOneHandDagger
= 34,
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kOneHandAxe
= 35,
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kOneHandMace
= 36,
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kTwoHandMelee = 37,
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kBow
= 38,
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kStaff
= 39,
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kCrossbow
= 40,
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kQuiver
= 41,
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kTotal
= 42
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};
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};
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using
BIPED_OBJECT
=
BIPED_OBJECTS::BIPED_OBJECT
;
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}
RE
Definition:
AbsorbEffect.h:6
RE::BIPED_PART::kQuiver
@ kQuiver
RE::BIPED_PART::kShield
@ kShield
RE::BIPED_PART::kTail
@ kTail
RE::BIPED_PART::kBody
@ kBody
RE::BIPED_PART::kHead
@ kHead
RE::ACTOR_CRITICAL_STAGE::kNone
@ kNone
RE::ACTOR_CRITICAL_STAGE::kTotal
@ kTotal
RE::WEAPON_TYPE::kOneHandSword
@ kOneHandSword
RE::WEAPON_TYPE::kHandToHandMelee
@ kHandToHandMelee
RE::WEAPON_TYPE::kBow
@ kBow
RE::WEAPON_TYPE::kOneHandAxe
@ kOneHandAxe
RE::WEAPON_TYPE::kStaff
@ kStaff
RE::WEAPON_TYPE::kOneHandDagger
@ kOneHandDagger
RE::WEAPON_TYPE::kCrossbow
@ kCrossbow
RE::WEAPON_TYPE::kOneHandMace
@ kOneHandMace
RE::BIPED_OBJECTS
Definition:
BipedObjects.h:6
RE::BIPED_OBJECTS::BIPED_OBJECT
BIPED_OBJECT
Definition:
BipedObjects.h:8
CommonLibSSE
include
RE
B
BipedObjects.h
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