CommonLibSSE (powerof3)
BleedoutCameraState.h
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1 #pragma once
2 
3 #include "RE/B/BSSoundHandle.h"
4 #include "RE/N/NiMatrix3.h"
5 #include "RE/N/NiSmartPointer.h"
7 
8 namespace RE
9 {
10  class NiAVObject;
11 
13  {
14  public:
15  inline static constexpr auto RTTI = RTTI_BleedoutCameraState;
16 
17  ~BleedoutCameraState() override; // 00
18 
19  // override (ThirdPersonState)
20  void Begin() override; // 01
21  void End() override; // 02
22  void Update(BSTSmartPointer<TESCameraState>& a_nextState) override; // 03
23 
24  // members
26  float zoom; // 10C
27  float pitch; // 110
28  float yaw; // 114
29  float randHeading; // 118
30  std::uint32_t pad11C; // 11C
33  bool useCurrentHeading; // 134
34  std::uint8_t pad135; // 135
35  std::uint16_t pad136; // 136
36  };
37  static_assert(sizeof(BleedoutCameraState) == 0x138);
38 }
Definition: BSTSmartPointer.h:37
Definition: BleedoutCameraState.h:13
std::uint16_t pad136
Definition: BleedoutCameraState.h:35
bool useCurrentHeading
Definition: BleedoutCameraState.h:33
void Update(BSTSmartPointer< TESCameraState > &a_nextState) override
float yaw
Definition: BleedoutCameraState.h:28
float zoom
Definition: BleedoutCameraState.h:26
NiPointer< NiAVObject > animatedBone
Definition: BleedoutCameraState.h:31
std::uint32_t pad11C
Definition: BleedoutCameraState.h:30
float pitch
Definition: BleedoutCameraState.h:27
void Begin() override
BSSoundHandle activeSound
Definition: BleedoutCameraState.h:32
static constexpr auto RTTI
Definition: BleedoutCameraState.h:15
void End() override
float randHeading
Definition: BleedoutCameraState.h:29
std::uint8_t pad135
Definition: BleedoutCameraState.h:34
~BleedoutCameraState() override
NiMatrix3 rotationMtx
Definition: BleedoutCameraState.h:25
Definition: NiMatrix3.h:8
Definition: NiSmartPointer.h:9
Definition: ThirdPersonState.h:17
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BleedoutCameraState
Definition: Offsets_RTTI.h:3686
Definition: BSSoundHandle.h:10