30 void SaveGame(BGSSaveFormBuffer* a_buf)
override;
31 void LoadGame(BGSLoadFormBuffer* a_buf)
override;
34 void Revert(BGSLoadFormBuffer* a_buf)
override;
Definition: ConeProjectile.h:15
void Unk_BD(void) override
void Handle3DLoaded() override
hkRefPtr< hkpSphereShape > collisionShape
Definition: ConeProjectile.h:54
void Unk_BE(void) override
float initialCollisionSphereRadius
Definition: ConeProjectile.h:51
void UpdateImpl(float a_delta) override
NiPoint3 origin
Definition: ConeProjectile.h:52
void Unk_BC(void) override
void Unk_A9(void) override
virtual void Unk_C2(void)
std::uint32_t pad1F4
Definition: ConeProjectile.h:53
void Revert(BGSLoadFormBuffer *a_buf) override
ImpactResult impactResult
Definition: ConeProjectile.h:48
float environmentTimer
Definition: ConeProjectile.h:49
void Unk_B8(void) override
static constexpr auto FORMTYPE
Definition: ConeProjectile.h:18
void LoadGame(BGSLoadFormBuffer *a_buf) override
void SaveGame(BGSSaveFormBuffer *a_buf) override
BSTArray< void * > collisions
Definition: ConeProjectile.h:55
static constexpr auto RTTI
Definition: ConeProjectile.h:17
void InitLoadGame(BGSLoadFormBuffer *a_buf) override
~ConeProjectile() override
void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
void Unk_AC(void) override
float coneAngleTangent
Definition: ConeProjectile.h:50
Definition: Projectile.h:19
Definition: AbsorbEffect.h:6
ImpactResult
Definition: ImpactResults.h:6
constexpr REL::ID RTTI_ConeProjectile
Definition: Offsets_RTTI.h:4536
Definition: ConeProjectile.h:21
RecordFlag
Definition: ConeProjectile.h:23