CommonLibSSE (powerof3)
EffectArchetypes.h
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1 #pragma once
2 
3 namespace RE
4 {
6  {
7  enum class ArchetypeID
8  {
9  kNone = static_cast<std::underlying_type_t<ArchetypeID>>(-1),
10  kValueModifier = 0,
11  kScript = 1,
12  kDispel = 2,
13  kCureDisease = 3,
14  kAbsorb = 4,
15  kDualValueModifier = 5,
16  kCalm = 6,
17  kDemoralize = 7,
18  kFrenzy = 8,
19  kDisarm = 9,
20  kCommandSummoned = 10,
21  kInvisibility = 11,
22  kLight = 12,
23  kDarkness = 13,
24  kNightEye = 14,
25  kLock = 15,
26  kOpen = 16,
27  kBoundWeapon = 17,
28  kSummonCreature = 18,
29  kDetectLife = 19,
30  kTelekinesis = 20,
31  kParalysis = 21,
32  kReanimate = 22,
33  kSoulTrap = 23,
34  kTurnUndead = 24,
35  kGuide = 25,
36  kWerewolfFeed = 26,
37  kCureParalysis = 27,
38  kCureAddiction = 28,
39  kCurePoison = 29,
40  kConcussion = 30,
41  kValueAndParts = 31,
42  kAccumulateMagnitude = 32,
43  kStagger = 33,
44  kPeakValueModifier = 34,
45  kCloak = 35,
46  kWerewolf = 36,
47  kSlowTime = 37,
48  kRally = 38,
49  kEnhanceWeapon = 39,
50  kSpawnHazard = 40,
51  kEtherealize = 41,
52  kBanish = 42,
53  kSpawnScriptedRef = 43,
54  kDisguise = 44,
55  kGrabActor = 45,
56  kVampireLord = 46
57  };
58  };
59 }
Definition: AbsorbEffect.h:6
Definition: EffectArchetypes.h:6
ArchetypeID
Definition: EffectArchetypes.h:8