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ExtraWeaponAttackSound.h
Go to the documentation of this file.
1
#pragma once
2
3
#include "
RE/B/BSExtraData.h
"
4
#include "
RE/B/BSSoundHandle.h
"
5
#include "
RE/E/ExtraDataTypes.h
"
6
7
namespace
RE
8
{
9
class
ExtraWeaponAttackSound
:
public
BSExtraData
10
{
11
public
:
12
inline
static
constexpr
auto
RTTI
=
RTTI_ExtraWeaponAttackSound
;
13
inline
static
constexpr
auto
EXTRADATATYPE
=
ExtraDataType::kWeaponAttackSound
;
14
15
virtual
~ExtraWeaponAttackSound
();
// 00
16
17
// override (BSExtraData)
18
virtual
ExtraDataType
GetType
()
const override
;
// 01 - { return kWeaponAttackSound; }
19
20
// members
21
BSSoundHandle
handle
;
// 10
22
std::uint32_t
pad1C
;
// 1C
23
};
24
static_assert(
sizeof
(
ExtraWeaponAttackSound
) == 0x20);
25
}
BSExtraData.h
BSSoundHandle.h
ExtraDataTypes.h
RE::BSExtraData
Definition:
BSExtraData.h:9
RE::ExtraWeaponAttackSound
Definition:
ExtraWeaponAttackSound.h:10
RE::ExtraWeaponAttackSound::EXTRADATATYPE
static constexpr auto EXTRADATATYPE
Definition:
ExtraWeaponAttackSound.h:13
RE::ExtraWeaponAttackSound::GetType
virtual ExtraDataType GetType() const override
RE::ExtraWeaponAttackSound::handle
BSSoundHandle handle
Definition:
ExtraWeaponAttackSound.h:21
RE::ExtraWeaponAttackSound::pad1C
std::uint32_t pad1C
Definition:
ExtraWeaponAttackSound.h:22
RE::ExtraWeaponAttackSound::~ExtraWeaponAttackSound
virtual ~ExtraWeaponAttackSound()
RE::ExtraWeaponAttackSound::RTTI
static constexpr auto RTTI
Definition:
ExtraWeaponAttackSound.h:12
RE
Definition:
AbsorbEffect.h:6
RE::RTTI_ExtraWeaponAttackSound
constexpr REL::ID RTTI_ExtraWeaponAttackSound
Definition:
Offsets_RTTI.h:4781
RE::ExtraDataType
ExtraDataType
Definition:
ExtraDataTypes.h:173
RE::ExtraDataType::kWeaponAttackSound
@ kWeaponAttackSound
RE::BSSoundHandle
Definition:
BSSoundHandle.h:10
CommonLibSSE
include
RE
E
ExtraWeaponAttackSound.h
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