CommonLibSSE (powerof3)
MagicItem.h
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1 #pragma once
2 
3 #include "RE/A/ActorValues.h"
4 #include "RE/B/BGSKeywordForm.h"
5 #include "RE/B/BSTArray.h"
6 #include "RE/B/BSTSmartPointer.h"
7 #include "RE/M/MagicSystem.h"
8 #include "RE/T/TESBoundObject.h"
9 #include "RE/T/TESFullName.h"
10 
11 namespace RE
12 {
13  class Actor;
14  class ActorValueInfo;
15  class Character;
16  class EffectItem;
17  class EffectSetting;
18  class QueuedFile;
19  class TESModel;
20  class TESObjectWEAP;
21  struct Effect;
22 
23  class MagicItem :
24  public TESBoundObject, // 00
25  public TESFullName, // 30
26  public BGSKeywordForm // 40
27  {
28  public:
29  inline static constexpr auto RTTI = RTTI_MagicItem;
30 
32  {
33  public:
34  // add
35  virtual void VisitModel(TESModel* a_model) = 0; // 00
36  virtual void VisitWeapon(TESObjectWEAP* a_weapon) = 0; // 01
37  };
38  static_assert(sizeof(PreloadableVisitor) == 0x8);
39 
41  {
42  public:
43  // members
44  EffectItem* effect; // 00
46  float magnitude; // 0C
47  bool custom; // 10
48  std::uint8_t pad11; // 11
49  std::uint16_t pad12; // 12
50  std::uint32_t pad14; // 14
51  };
52  static_assert(sizeof(SkillUsageData) == 0x18);
53 
54  class Data
55  {
56  public:
57  // members
58  std::int32_t costOverride; // 0
59  std::uint32_t flags; // 4
60  };
61  static_assert(sizeof(Data) == 0x8);
62 
63  ~MagicItem() override; // 00
64 
65  // override (TESBoundObject)
66  void InitializeData() override; // 04 - { TESForm::InitDefaults(); }
67  bool Load(TESFile* a_mod) override; // 06
68  void InitItemImpl() override; // 13
69  bool IsMagicItem() const override; // 29 - { return true; }
70  void Copy(TESForm* a_srcForm) override; // 2F
71  bool IsAutoCalc() const override; // 3E - { return (GetData().flags & 1) == 0; }
72 
73  // override (BGSKeywordForm)
74  bool HasKeyword(const BGSKeyword* a_keyword) const override; // 04
75 
76  // add
77  [[nodiscard]] virtual MagicSystem::SpellType GetSpellType() const = 0; // 53
78  virtual void SetCastingType(MagicSystem::CastingType a_type); // 54 - { return; }
79  [[nodiscard]] virtual MagicSystem::CastingType GetCastingType() const = 0; // 55
80  virtual void SetDelivery(MagicSystem::Delivery a_delivery); // 56 - { return; }
81  [[nodiscard]] virtual MagicSystem::Delivery GetDelivery() const = 0; // 57
82  virtual bool IsValidDelivery(MagicSystem::Delivery a_delivery); // 58 - { return true; }
83  [[nodiscard]] virtual float GetFixedCastDuration() const; // 59 - { return 0.0; }
84  [[nodiscard]] virtual float GetRange() const; // 5A - { return 0.0; }
85  [[nodiscard]] virtual bool IgnoresResistance() const; // 5B - { return false; }
86  [[nodiscard]] virtual bool IgnoreLOS() const; // 5C - { return false; }
87  [[nodiscard]] virtual bool IsFood() const; // 5D - { return false; }
88  [[nodiscard]] virtual bool GetNoAbsorb() const; // 5E - { return false; }
89  [[nodiscard]] virtual bool GetNoDualCastModifications() const; // 5F - { return false; }
90  virtual bool GetSkillUsageData(SkillUsageData& a_data) const; // 60 - { return false; }
91  [[nodiscard]] virtual bool IsPoison() const; // 61 - { return GetSpellType() == MagicSystem::SpellType::kPoison; }
92  [[nodiscard]] virtual bool IsMedicine() const; // 62 - { return false; }
93  virtual void AdjustCost(float& a_cost, Actor* a_actor) const; // 63 - { return; }
94  [[nodiscard]] virtual float GetChargeTime() const; // 64 - { return 0.0; }
95  [[nodiscard]] virtual std::uint32_t GetMaxEffectCount() const; // 65 - { return 0; }
96  [[nodiscard]] virtual ActorValue GetAssociatedSkill() const; // 66 - { return ActorValue::kNone; }
97  [[nodiscard]] virtual bool IsTwoHanded() const; // 67 - { return false; }
98  virtual std::uint32_t GetChunkID() = 0; // 68
99  virtual void CopyMagicItemData(MagicItem* a_src) = 0; // 69
100  virtual void LoadMagicItemChunk(TESFile* a_mod, std::uint32_t a_chunkID); // 6A - { return; }
101  virtual void LoadChunkDataPostProcess(TESFile* a_mod); // 6B - { return; }
102  [[nodiscard]] virtual const Data* GetData1() const = 0; // 6C
103  virtual Data* GetData2() = 0; // 6D
104  [[nodiscard]] virtual std::uint32_t GetDataSize() const = 0; // 6E
105  virtual void InitFromChunk(TESFile* a_mod) = 0; // 6F
106  virtual void InitChunk() = 0; // 70
107 
108  float CalculateMagickaCost(Actor* a_caster) const;
109  float CalculateTotalGoldValue(Actor* a_caster = nullptr) const;
110  Effect* GetCostliestEffectItem(std::uint32_t a_arg1 = 5, bool a_arg2 = false);
112  [[nodiscard]] const Data* GetData() const;
113 
114  // members
116  std::int32_t hostileCount; // 70
117  std::uint32_t pad74; // 74
119  std::uint32_t preloadCount; // 80
120  std::uint32_t pad84; // 84
122 
123  protected:
124  float CalculateCost(Actor* a_caster) const;
125  };
126  static_assert(sizeof(MagicItem) == 0x90);
127 }
Definition: Actor.h:125
Definition: BGSKeywordForm.h:10
Definition: BGSKeyword.h:10
Definition: BSTArray.h:377
Definition: EffectSetting.h:24
Definition: MagicItem.h:55
std::uint32_t flags
Definition: MagicItem.h:59
std::int32_t costOverride
Definition: MagicItem.h:58
Definition: MagicItem.h:32
virtual void VisitModel(TESModel *a_model)=0
virtual void VisitWeapon(TESObjectWEAP *a_weapon)=0
Definition: MagicItem.h:27
virtual void LoadChunkDataPostProcess(TESFile *a_mod)
virtual bool IsMedicine() const
virtual bool GetNoDualCastModifications() const
virtual bool IgnoresResistance() const
float CalculateTotalGoldValue(Actor *a_caster=nullptr) const
virtual void CopyMagicItemData(MagicItem *a_src)=0
void Copy(TESForm *a_srcForm) override
std::uint32_t pad74
Definition: MagicItem.h:117
virtual bool GetNoAbsorb() const
virtual bool IsFood() const
bool IsMagicItem() const override
EffectSetting * avEffectSetting
Definition: MagicItem.h:118
void InitItemImpl() override
Data * GetData()
virtual bool IsValidDelivery(MagicSystem::Delivery a_delivery)
virtual void LoadMagicItemChunk(TESFile *a_mod, std::uint32_t a_chunkID)
virtual Data * GetData2()=0
virtual float GetChargeTime() const
virtual void AdjustCost(float &a_cost, Actor *a_actor) const
BSTSmartPointer< QueuedFile > preloadedItem
Definition: MagicItem.h:121
virtual float GetRange() const
virtual void InitFromChunk(TESFile *a_mod)=0
std::int32_t hostileCount
Definition: MagicItem.h:116
virtual ActorValue GetAssociatedSkill() const
bool HasKeyword(const BGSKeyword *a_keyword) const override
virtual std::uint32_t GetMaxEffectCount() const
static constexpr auto RTTI
Definition: MagicItem.h:29
std::uint32_t preloadCount
Definition: MagicItem.h:119
virtual void SetCastingType(MagicSystem::CastingType a_type)
bool Load(TESFile *a_mod) override
virtual void InitChunk()=0
virtual bool GetSkillUsageData(SkillUsageData &a_data) const
virtual float GetFixedCastDuration() const
virtual MagicSystem::Delivery GetDelivery() const =0
void InitializeData() override
virtual MagicSystem::SpellType GetSpellType() const =0
bool IsAutoCalc() const override
const Data * GetData() const
virtual void SetDelivery(MagicSystem::Delivery a_delivery)
virtual MagicSystem::CastingType GetCastingType() const =0
std::uint32_t pad84
Definition: MagicItem.h:120
virtual const Data * GetData1() const =0
BSTArray< Effect * > effects
Definition: MagicItem.h:115
virtual bool IgnoreLOS() const
float CalculateCost(Actor *a_caster) const
virtual bool IsPoison() const
~MagicItem() override
virtual std::uint32_t GetChunkID()=0
virtual std::uint32_t GetDataSize() const =0
Effect * GetCostliestEffectItem(std::uint32_t a_arg1=5, bool a_arg2=false)
float CalculateMagickaCost(Actor *a_caster) const
virtual bool IsTwoHanded() const
Definition: TESBoundObject.h:24
Definition: TESFile.h:14
Definition: TESForm.h:34
Definition: TESFullName.h:9
Definition: TESModel.h:16
Definition: TESObjectWEAP.h:73
SpellType
Definition: MagicSystem.h:56
CastingType
Definition: MagicSystem.h:29
Delivery
Definition: MagicSystem.h:37
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_MagicItem
Definition: Offsets_RTTI.h:5128
ActorValue
Definition: ActorValues.h:6
Definition: Effect.h:11
Definition: MagicItem.h:41
std::uint32_t pad14
Definition: MagicItem.h:50
bool custom
Definition: MagicItem.h:47
std::uint8_t pad11
Definition: MagicItem.h:48
float magnitude
Definition: MagicItem.h:46
std::uint16_t pad12
Definition: MagicItem.h:49
EffectItem * effect
Definition: MagicItem.h:44
ActorValue skill
Definition: MagicItem.h:45