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QuestEvents.h
Go to the documentation of this file.
1
#pragma once
2
3
namespace
RE
4
{
5
enum class
QuestEvent
6
{
7
kNone
=
static_cast<
std::underlying_type_t<QuestEvent>
>
(-1),
// NONE
8
kKillActor = 0,
// KILL
9
kAssaultActor = 1,
// ASSU
10
kChangeLocation = 2,
// CLOC
11
kScript = 3,
// SCPT
12
kActorDialogue = 4,
// ADIA
13
kActorHello = 5,
// AHEL
14
kPlayerAddItem = 7,
// AIPL
15
kPlayerRemoveItem = 8,
// REMP
16
kCraftItem = 9,
// CRFT
17
kNewVoicePower = 13,
// NVPE
18
kDeadBody
= 14,
// DEAD
19
kSkillIncrease = 15,
// SKIL
20
kIncreaseLevel = 16,
// LEVL
21
kChangeRelationshipRank = 17,
// CHBR
22
kJail = 23,
// JAIL
23
kEscapeJail = 25,
// ESIA
24
Arrest = 28,
// ARRT
25
kCastMagic = 29
// CAST
26
};
27
}
RE
Definition:
AbsorbEffect.h:6
RE::QuestEvent
QuestEvent
Definition:
QuestEvents.h:6
RE::AQUIRE_TYPE::kDeadBody
@ kDeadBody
RE::ACTOR_CRITICAL_STAGE::kNone
@ kNone
CommonLibSSE
include
RE
Q
QuestEvents.h
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