CommonLibSSE (powerof3)
SleepWaitMenu.h
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1 #pragma once
2 
3 #include "RE/G/GFxValue.h"
4 #include "RE/I/IMenu.h"
5 
6 namespace RE
7 {
8  // menuDepth = 4
9  // flags = kPausesGame | kRequiresUpdate | kAllowSaving | kApplicationMenu
10  // kUsesCursor if gamepad disabled
11  // context = kMenuMode
12  class SleepWaitMenu : public IMenu
13  {
14  public:
15  inline static constexpr auto RTTI = RTTI_SleepWaitMenu;
16  constexpr static std::string_view MENU_NAME = "Sleep/Wait Menu";
17 
18  ~SleepWaitMenu() override; // 00
19 
20  // override (IMenu)
21  void Accept(CallbackProcessor* a_processor) override; // 01
22  UI_MESSAGE_RESULTS ProcessMessage(UIMessage& a_message) override; // 04
23 
24  // members
25  std::uint32_t unk30; // 30
26  std::uint32_t pad34; // 34
27  GFxValue root; // 38 - "SleepWaitMenu_mc"
28  std::uint8_t unk50; // 50
29  std::uint8_t unk51; // 51
30  std::uint16_t pad52; // 52
31  std::uint32_t pad54; // 54
32  };
33  static_assert(sizeof(SleepWaitMenu) == 0x58);
34 }
Definition: FxDelegateHandler.h:19
Definition: GFxValue.h:90
Definition: IMenu.h:55
Definition: SleepWaitMenu.h:13
~SleepWaitMenu() override
std::uint32_t pad34
Definition: SleepWaitMenu.h:26
void Accept(CallbackProcessor *a_processor) override
std::uint8_t unk50
Definition: SleepWaitMenu.h:28
std::uint32_t unk30
Definition: SleepWaitMenu.h:25
std::uint16_t pad52
Definition: SleepWaitMenu.h:30
UI_MESSAGE_RESULTS ProcessMessage(UIMessage &a_message) override
static constexpr auto RTTI
Definition: SleepWaitMenu.h:15
GFxValue root
Definition: SleepWaitMenu.h:27
std::uint8_t unk51
Definition: SleepWaitMenu.h:29
constexpr static std::string_view MENU_NAME
Definition: SleepWaitMenu.h:16
std::uint32_t pad54
Definition: SleepWaitMenu.h:31
Definition: UIMessage.h:28
Definition: AbsorbEffect.h:6
UI_MESSAGE_RESULTS
Definition: IMenu.h:48
constexpr REL::ID RTTI_SleepWaitMenu
Definition: Offsets_RTTI.h:5929