_refCount | RE::BSIntrusiveRefCounted | mutableprotected |
ClearTextures(void) | RE::BSLightingShaderMaterialBase | virtual |
ComputeCRC32(void) override | RE::BSLightingShaderMaterialBase | virtual |
CopyMembers(BSShaderMaterial *a_other) override | RE::BSLightingShaderMaterialBase | virtual |
Create() override=0 | RE::BSLightingShaderMaterialBase | pure virtual |
CreateMaterial(Feature a_feature) | RE::BSLightingShaderMaterialBase | static |
DecRef() const | RE::BSIntrusiveRefCounted | inline |
diffuseRenderTargetSourceIndex | RE::BSLightingShaderMaterialBase | |
diffuseTexture | RE::BSLightingShaderMaterialBase | |
DoIsCopy(BSShaderMaterial *a_other) override | RE::BSLightingShaderMaterialBase | virtual |
Feature enum name | RE::BSShaderMaterial | |
GetDefault() override | RE::BSLightingShaderMaterialBase | virtual |
GetFeature() const override | RE::BSLightingShaderMaterialBase | virtual |
GetTextures(void) | RE::BSLightingShaderMaterialBase | virtual |
GetTextureSet() const | RE::BSLightingShaderMaterialBase | |
GetType() const override | RE::BSLightingShaderMaterialBase | virtual |
hashKey | RE::BSShaderMaterial | |
IncRef() const | RE::BSIntrusiveRefCounted | inline |
LoadBinary(void) | RE::BSLightingShaderMaterialBase | virtual |
materialAlpha | RE::BSLightingShaderMaterialBase | |
normalTexture | RE::BSLightingShaderMaterialBase | |
OnLoadTextureSet(void) | RE::BSLightingShaderMaterialBase | virtual |
pad44 | RE::BSLightingShaderMaterialBase | |
pad54 | RE::BSLightingShaderMaterialBase | |
pad74 | RE::BSLightingShaderMaterialBase | |
ReceiveValuesFromRootMaterial(void) | RE::BSLightingShaderMaterialBase | virtual |
refractionPower | RE::BSLightingShaderMaterialBase | |
rimLightPower | RE::BSLightingShaderMaterialBase | |
rimSoftLightingTexture | RE::BSLightingShaderMaterialBase | |
RTTI | RE::BSLightingShaderMaterialBase | inlinestatic |
SaveBinary(void) | RE::BSLightingShaderMaterialBase | virtual |
SetTextureSet(NiPointer< BSTextureSet > a_textureSet) | RE::BSLightingShaderMaterialBase | |
specularBackLightingTexture | RE::BSLightingShaderMaterialBase | |
specularColor | RE::BSLightingShaderMaterialBase | |
specularColorScale | RE::BSLightingShaderMaterialBase | |
specularPower | RE::BSLightingShaderMaterialBase | |
subSurfaceLightRolloff | RE::BSLightingShaderMaterialBase | |
TES_HEAP_REDEFINE_NEW() | RE::BSIntrusiveRefCounted | |
texCoordOffset | RE::BSShaderMaterial | |
texCoordScale | RE::BSShaderMaterial | |
textureClampMode | RE::BSLightingShaderMaterialBase | |
textureSet | RE::BSLightingShaderMaterialBase | |
Type enum name | RE::BSShaderMaterial | |
unk30 | RE::BSShaderMaterial | |
unk98 | RE::BSLightingShaderMaterialBase | |
~BSLightingShaderMaterialBase() override | RE::BSLightingShaderMaterialBase | |
~BSShaderMaterial() | RE::BSShaderMaterial | virtual |