| _pad0C | RE::NiRefObject |  | 
  | _refCount | RE::NiRefObject |  | 
  | Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) | RE::TESForm | virtual | 
  | AddChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual | 
  | AddCompileIndex(FormID &a_id, TESFile *a_file) | RE::TESForm | inlinestatic | 
  | AddObjectToContainer(TESBoundObject *a_object, ExtraDataList *a_extraList, std::int32_t a_count, TESObjectREFR *a_fromRefr) | RE::TESObjectREFR | virtual | 
  | AddWornItem(TESBoundObject *a_item, std::int32_t a_count, bool a_forceEquip, std::uint32_t a_arg4, std::uint32_t a_arg5) | RE::TESObjectREFR | virtual | 
  | As() noexcept | RE::TESForm |  | 
  | As() const noexcept | RE::TESForm |  | 
  | AsExplosion() | RE::TESObjectREFR | virtual | 
  | AsProjectile() | RE::TESObjectREFR | virtual | 
  | AsReference() | RE::TESForm | inline | 
  | AsReference() const | RE::TESForm | inline | 
  | AsReference1() override | RE::TESObjectREFR | virtual | 
  | AsReference2() const override | RE::TESObjectREFR | virtual | 
  | BelongsInGroup(FORM *a_form, bool a_allowParentGroups, bool a_currentOnly) override | RE::TESObjectREFR | virtual | 
  | CheckAndFixSkinAndBoneOrder(NiNode &a_nodeToTest) | RE::TESObjectREFR | virtual | 
  | CheckForCurrentAliasPackage() | RE::TESObjectREFR | virtual | 
  | CheckSaveGame(BGSSaveFormBuffer *a_buf) override | RE::TESObjectREFR | virtual | 
  | ClampToGround() | RE::TESObjectREFR | virtual | 
  | ClearData() override | RE::TESObjectREFR | virtual | 
  | ClearDataComponent() override | RE::TESForm | virtual | 
  | ConstructAnimationGraph(BSTSmartPointer< BShkbAnimationGraph > &a_out) override | RE::TESObjectREFR | virtual | 
  | Copy(TESForm *a_srcForm) | RE::TESForm | virtual | 
  | CopyComponent(BaseFormComponent *a_rhs) override | RE::TESForm | virtual | 
  | Count typedef | RE::TESObjectREFR |  | 
  | CreateAnimNoteReceiver() | RE::TESObjectREFR | virtual | 
  | CreateDuplicateForm(bool a_createEditorID, void *a_arg2) override | RE::TESObjectREFR | virtual | 
  | CreateGroupData(FORM *a_form, FORM_GROUP *a_group) override | RE::TESObjectREFR | virtual | 
  | CreateRefHandle() | RE::TESObjectREFR |  | 
  | data | RE::TESObjectREFR |  | 
  | DecRefCount() | RE::BSHandleRefObject |  | 
  | DeleteThis() | RE::NiRefObject | virtual | 
  | DetachHavok(NiAVObject *a_obj3D) | RE::TESObjectREFR | virtual | 
  | Disable() | RE::TESObjectREFR | virtual | 
  | DoMoveToHigh() | RE::TESObjectREFR | virtual | 
  | DoTrap(TrapData &a_data) | RE::TESObjectREFR |  | 
  | DoTrap(TrapEntry *a_trap, TargetEntry *a_target) | RE::TESObjectREFR |  | 
  | DoTrap1(TrapData &a_data) | RE::TESObjectREFR | virtual | 
  | DoTrap2(TrapEntry *a_trap, TargetEntry *a_target) | RE::TESObjectREFR | virtual | 
  | extraList | RE::TESObjectREFR |  | 
  | FindInFileFast(TESFile *a_mod) | RE::TESForm | virtual | 
  | FindReferenceFor3D(NiAVObject *a_object3D) | RE::TESObjectREFR | static | 
  | FinishLoadGame(BGSLoadFormBuffer *a_buf) override | RE::TESObjectREFR | virtual | 
  | ForceEditorLocation(BGSLocation *a_location) | RE::TESObjectREFR | virtual | 
  | formFlags | RE::TESForm |  | 
  | formID | RE::TESForm |  | 
  | FORMTYPE | RE::TESObjectREFR | inlinestatic | 
  | formType | RE::TESForm |  | 
  | Get3D() const | RE::TESObjectREFR |  | 
  | Get3D(bool a_firstPerson) const | RE::TESObjectREFR |  | 
  | Get3D1(bool a_firstPerson) const | RE::TESObjectREFR | virtual | 
  | Get3D2() const | RE::TESObjectREFR | virtual | 
  | GetActorCause() const | RE::TESObjectREFR | virtual | 
  | GetActorOwner() | RE::TESObjectREFR |  | 
  | GetAllForms() -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock >> | RE::TESForm | inlinestatic | 
  | GetAllFormsByEditorID() -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock >> | RE::TESForm | inlinestatic | 
  | GetAllowPromoteToPersistent() const | RE::TESObjectREFR | virtual | 
  | GetAngle() const | RE::TESObjectREFR |  | 
  | GetAngleX() const | RE::TESObjectREFR |  | 
  | GetAngleY() const | RE::TESObjectREFR |  | 
  | GetAngleZ() const | RE::TESObjectREFR |  | 
  | GetAnimationGraphManager(BSTSmartPointer< BSAnimationGraphManager > &a_out) const | RE::IAnimationGraphManagerHolder |  | 
  | GetAnimationGraphManagerImpl(BSTSmartPointer< BSAnimationGraphManager > &a_out) const override | RE::TESObjectREFR | virtual | 
  | GetAnimNoteReceiver() | RE::TESObjectREFR | virtual | 
  | GetBaseHeight() const | RE::TESObjectREFR |  | 
  | GetBaseObject() | RE::TESObjectREFR |  | 
  | GetBaseObject() const | RE::TESObjectREFR |  | 
  | GetBiped() const | RE::TESObjectREFR |  | 
  | GetBiped(bool a_firstPerson) const | RE::TESObjectREFR |  | 
  | GetBiped1(bool a_firstPerson) const | RE::TESObjectREFR | virtual | 
  | GetBiped2() const | RE::TESObjectREFR | virtual | 
  | GetBoundMax() const | RE::TESObjectREFR | virtual | 
  | GetBoundMin() const | RE::TESObjectREFR | virtual | 
  | GetContainer() const | RE::TESObjectREFR |  | 
  | GetCurrent3D() const | RE::TESObjectREFR | virtual | 
  | GetCurrentAmmo() const | RE::TESObjectREFR | virtual | 
  | GetCurrentBiped() const | RE::TESObjectREFR | virtual | 
  | GetCurrentLocation() const | RE::TESObjectREFR |  | 
  | GetCurrentScene() const | RE::TESObjectREFR | virtual | 
  | GetDangerous() const override | RE::TESObjectREFR | virtual | 
  | GetDecalGroup() const | RE::TESObjectREFR | virtual | 
  | GetDescriptionOwnerFile() const | RE::TESForm | virtual | 
  | GetDisplayFullName() | RE::TESObjectREFR |  | 
  | GetDroppedInventory() | RE::TESObjectREFR |  | 
  | GetDroppedInventory(std::function< bool(TESBoundObject &)> a_filter) | RE::TESObjectREFR |  | 
  | GetEditorLocation() const | RE::TESObjectREFR |  | 
  | GetEditorLocation(NiPoint3 &a_outPos, NiPoint3 &a_outRot, TESForm *&a_outWorldOrCell, TESObjectCELL *a_fallback) | RE::TESObjectREFR |  | 
  | GetEditorLocation1() const | RE::TESObjectREFR | virtual | 
  | GetEditorLocation2(NiPoint3 &a_outPos, NiPoint3 &a_outRot, TESForm *&a_outWorldOrCell, TESObjectCELL *a_fallback) | RE::TESObjectREFR | virtual | 
  | GetEnchantmentCharge() const | RE::TESObjectREFR |  | 
  | GetExclusiveBranch() const | RE::TESObjectREFR | virtual | 
  | GetFaceGenAnimationData() | RE::TESObjectREFR | virtual | 
  | GetFaceNode() | RE::TESObjectREFR | virtual | 
  | GetFaceNodeSkinned() | RE::TESObjectREFR | virtual | 
  | GetFactionOwner() | RE::TESObjectREFR |  | 
  | GetFile(std::int32_t a_idx=-1) const | RE::TESForm | inline | 
  | GetFormDetailedString(char *a_buf, std::uint32_t a_bufLen) override | RE::TESObjectREFR | virtual | 
  | GetFormEditorID() const override | RE::TESObjectREFR | virtual | 
  | GetFormFlags() const noexcept | RE::TESForm | inline | 
  | GetFormID() const noexcept | RE::TESForm | inline | 
  | GetFormType() const noexcept | RE::TESForm | inline | 
  | GetFullLODRef() const | RE::TESObjectREFR | virtual | 
  | GetGoldValue() const | RE::TESForm |  | 
  | GetGraphVariableBool(const BSFixedString &a_variableName, bool &a_out) const | RE::IAnimationGraphManagerHolder |  | 
  | GetGraphVariableCacheSize() const | RE::IAnimationGraphManagerHolder | virtual | 
  | GetGraphVariableFloat(const BSFixedString &a_variableName, float &a_out) const | RE::IAnimationGraphManagerHolder |  | 
  | GetGraphVariableImpl1(const BSFixedString &a_variableName, float &a_out) const | RE::IAnimationGraphManagerHolder | virtual | 
  | GetGraphVariableImpl2(const BSFixedString &a_variableName, std::int32_t &a_out) const | RE::IAnimationGraphManagerHolder | virtual | 
  | GetGraphVariableImpl3(const BSFixedString &a_variableName, bool &a_out) const | RE::IAnimationGraphManagerHolder | virtual | 
  | GetGraphVariableInt(const BSFixedString &a_variableName, std::int32_t &a_out) const | RE::IAnimationGraphManagerHolder |  | 
  | GetHandle() | RE::TESObjectREFR |  | 
  | GetIgnoredBySandbox() const override | RE::TESObjectREFR | virtual | 
  | GetInventory() | RE::TESObjectREFR |  | 
  | GetInventory(std::function< bool(TESBoundObject &)> a_filter) | RE::TESObjectREFR |  | 
  | GetInventoryChanges() | RE::TESObjectREFR |  | 
  | GetInventoryCount() | RE::TESObjectREFR |  | 
  | GetInventoryCounts() | RE::TESObjectREFR |  | 
  | GetInventoryCounts(std::function< bool(TESBoundObject &)> a_filter) | RE::TESObjectREFR |  | 
  | GetKnown() const | RE::TESForm | virtual | 
  | GetLinearVelocity(NiPoint3 &a_velocity) const | RE::TESObjectREFR | virtual | 
  | GetLinkedRef(BGSKeyword *a_keyword) | RE::TESObjectREFR |  | 
  | GetLock() const | RE::TESObjectREFR |  | 
  | GetLockLevel() const | RE::TESObjectREFR |  | 
  | GetLookingAtLocation() const | RE::TESObjectREFR | virtual | 
  | GetMagicCaster(MagicSystem::CastingSource a_source) | RE::TESObjectREFR | virtual | 
  | GetMagicTarget() | RE::TESObjectREFR | virtual | 
  | GetMustUpdate() const override | RE::TESObjectREFR | virtual | 
  | GetName() const | RE::TESObjectREFR |  | 
  | GetNodeByName(const BSFixedString &a_nodeName) | RE::TESObjectREFR |  | 
  | GetObjectReference() const noexcept | RE::TESObjectREFR | inline | 
  | GetObjectTypeName() const | RE::TESForm | virtual | 
  | GetObstacle() const override | RE::TESObjectREFR | virtual | 
  | GetOnLocalMap() const override | RE::TESObjectREFR | virtual | 
  | GetOwner() const | RE::TESObjectREFR |  | 
  | GetParentCell() const noexcept | RE::TESObjectREFR | inline | 
  | GetPlayable() const | RE::TESForm | virtual | 
  | GetPosition() const noexcept | RE::TESObjectREFR | inline | 
  | GetPositionX() const noexcept | RE::TESObjectREFR | inline | 
  | GetPositionY() const noexcept | RE::TESObjectREFR | inline | 
  | GetPositionZ() const noexcept | RE::TESObjectREFR | inline | 
  | GetRandomAnim() const override | RE::TESObjectREFR | virtual | 
  | RE::GetRefCount() const | RE::TESForm | virtual | 
  | RE::BSHandleRefObject::GetRefCount() const noexcept | RE::NiRefObject | inline | 
  | GetSavedFormType() const override | RE::TESObjectREFR | virtual | 
  | GetSaveParentCell() const | RE::TESObjectREFR | virtual | 
  | GetSequence(stl::zstring a_name) const | RE::TESObjectREFR |  | 
  | GetSequencer() const | RE::TESObjectREFR | virtual | 
  | GetStartingAngle() const | RE::TESObjectREFR | virtual | 
  | GetStartingLocation() const | RE::TESObjectREFR | virtual | 
  | GetStealValue(const InventoryEntryData *a_entryData, std::uint32_t a_numItems, bool a_useMult) const | RE::TESObjectREFR |  | 
  | GetTemplateActorBase() | RE::TESObjectREFR | virtual | 
  | GetTextForParsedSubTag(const BSFixedString &a_tag) const | RE::TESForm | virtual | 
  | GetTotalObjectCount() | RE::NiRefObject | static | 
  | GetWeight() const | RE::TESObjectREFR |  | 
  | GetWeightInContainer() | RE::TESObjectREFR |  | 
  | GetWorldspace() const | RE::TESObjectREFR |  | 
  | HasCollision() const | RE::TESObjectREFR |  | 
  | HasContainer() const | RE::TESObjectREFR |  | 
  | HasKeyword(const BGSKeyword *a_keyword) const | RE::TESObjectREFR |  | 
  | HasKeywordHelper(const BGSKeyword *a_keyword) const | RE::TESObjectREFR | virtual | 
  | HasQuestObject() const | RE::TESObjectREFR |  | 
  | HasVMAD() const | RE::TESForm |  | 
  | HasWorldModel() const noexcept | RE::TESForm |  | 
  | IncRefCount() | RE::BSHandleRefObject |  | 
  | InGameFormFlag enum name | RE::TESForm |  | 
  | inGameFormFlags | RE::TESForm |  | 
  | InitChildActivates(TESObjectREFR *a_actionRef) | RE::TESObjectREFR |  | 
  | InitHavok() | RE::TESObjectREFR | virtual | 
  | InitializeData() override | RE::TESObjectREFR | virtual | 
  | InitializeDataComponent() override | RE::TESForm | virtual | 
  | InitInventoryIfRequired(bool a_ignoreContainerExtraData=false) | RE::TESObjectREFR |  | 
  | InitItem() | RE::TESForm | inline | 
  | InitItemImpl() override | RE::TESObjectREFR | virtual | 
  | InitLoadGame(BGSLoadFormBuffer *a_buf) override | RE::TESObjectREFR | virtual | 
  | InitNonNPCAnimation(NiNode &a_nodeForAnim) | RE::TESObjectREFR | virtual | 
  | InventoryCountMap typedef | RE::TESObjectREFR |  | 
  | InventoryDropMap typedef | RE::TESObjectREFR |  | 
  | InventoryItemMap typedef | RE::TESObjectREFR |  | 
  | Is(FormType a_type) const noexcept | RE::TESForm | inline | 
  | Is(Args... a_args) const noexcept requires(std | RE::TESForm | inline | 
  | Is3DLoaded() const | RE::TESObjectREFR |  | 
  | Is3rdPersonVisible() const | RE::TESObjectREFR | virtual | 
  | IsActivationBlocked() const | RE::TESObjectREFR |  | 
  | IsAmmo() const noexcept | RE::TESForm | inline | 
  | IsAnOwner(const Actor *a_testOwner, bool a_useFaction, bool a_requiresOwner) const | RE::TESObjectREFR |  | 
  | IsArmor() const noexcept | RE::TESForm | inline | 
  | IsBook() const noexcept | RE::TESForm | inline | 
  | IsBoundObject() const | RE::TESForm | virtual | 
  | IsChild() const | RE::TESObjectREFR | virtual | 
  | IsCrimeToActivate() | RE::TESObjectREFR |  | 
  | IsDead(bool a_notEssential=true) const | RE::TESObjectREFR | virtual | 
  | IsDeleted() const noexcept | RE::TESForm | inline | 
  | IsDisabled() const | RE::TESObjectREFR |  | 
  | IsDynamicForm() const noexcept | RE::TESForm | inline | 
  | IsEnchanted() const | RE::TESObjectREFR |  | 
  | IsFormTypeChild(FormType a_type) | RE::TESForm | virtual | 
  | IsGold() const noexcept | RE::TESForm | inline | 
  | IsHandleValid() const | RE::BSHandleRefObject |  | 
  | IsHeadingMarker() const override | RE::TESObjectREFR | virtual | 
  | IsHorse() const | RE::TESObjectREFR |  | 
  | IsIgnored() const noexcept | RE::TESForm | inline | 
  | IsInitialized() const noexcept | RE::TESForm | inline | 
  | IsInitiallyDisabled() const | RE::TESObjectREFR |  | 
  | IsKey() const noexcept | RE::TESForm | inline | 
  | IsLocked() const | RE::TESObjectREFR |  | 
  | IsLockpick() const noexcept | RE::TESForm | inline | 
  | IsMagicItem() const | RE::TESForm | virtual | 
  | IsMarkedForDeletion() const | RE::TESObjectREFR |  | 
  | IsNot(FormType a_type) const noexcept | RE::TESForm | inline | 
  | IsNot(Args... a_args) const noexcept requires(std | RE::TESForm | inline | 
  | IsNote() const noexcept | RE::TESForm | inline | 
  | IsObject() const | RE::TESForm | virtual | 
  | IsOffLimits() | RE::TESObjectREFR |  | 
  | IsParentForm() | RE::TESForm | virtual | 
  | IsParentFormTree() | RE::TESForm | virtual | 
  | IsPlayer() const noexcept | RE::TESForm | inline | 
  | IsPlayerRef() const noexcept | RE::TESForm | inline | 
  | IsSoulGem() const noexcept | RE::TESForm | inline | 
  | IsWater() const override | RE::TESObjectREFR | virtual | 
  | IsWeapon() const noexcept | RE::TESForm | inline | 
  | kHandleValid enum value | RE::BSHandleRefObject |  | 
  | kRefCountMask enum value | RE::BSHandleRefObject |  | 
  | Load(TESFile *a_mod) override | RE::TESObjectREFR | virtual | 
  | Load3D(bool a_backgroundLoading) | RE::TESObjectREFR | virtual | 
  | loadedData | RE::TESObjectREFR |  | 
  | LoadEdit(TESFile *a_mod) | RE::TESForm | virtual | 
  | LoadGame(BGSLoadFormBuffer *a_buf) override | RE::TESObjectREFR | virtual | 
  | LoadObjectBound(TESFile *a_mod) | RE::TESForm | virtual | 
  | LoadPartial(TESFile *a_mod) | RE::TESForm | virtual | 
  | LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic | 
  | LookupByEditorID(const std::string_view &a_editorID) | RE::TESForm | inlinestatic | 
  | LookupByHandle(RefHandle a_refHandle) | RE::TESObjectREFR | static | 
  | LookupByHandle(RefHandle a_refHandle, NiPointer< TESObjectREFR > &a_refrOut) | RE::TESObjectREFR | static | 
  | LookupByID(FormID a_formID) | RE::TESForm | inlinestatic | 
  | LookupByID(FormID a_formID) | RE::TESForm | inlinestatic | 
  | modelState | RE::TESObjectREFR |  | 
  | ModifyAnimationUpdateData(BSAnimationUpdateData &a_data) | RE::TESObjectREFR | virtual | 
  | MotionType enum name | RE::TESObjectREFR |  | 
  | MoveHavok(bool a_forceRec) | RE::TESObjectREFR | virtual | 
  | MoveToNode(TESObjectREFR *a_target, const BSFixedString &a_nodeName) | RE::TESObjectREFR |  | 
  | MoveToNode(TESObjectREFR *a_target, NiAVObject *a_node) | RE::TESObjectREFR |  | 
  | NiRefObject() | RE::NiRefObject |  | 
  | NotifyAnimationGraph(const BSFixedString &a_eventName) | RE::IAnimationGraphManagerHolder | virtual | 
  | OnAddCellPerformQueueReference(TESObjectCELL &a_cell) const | RE::TESObjectREFR | virtual | 
  | pad1B | RE::TESForm |  | 
  | pad1C | RE::TESForm |  | 
  | pad94 | RE::TESObjectREFR |  | 
  | parentCell | RE::TESObjectREFR |  | 
  | PauseCurrentDialogue() | RE::TESObjectREFR | virtual | 
  | PlayAnimation(stl::zstring a_from, stl::zstring a_to) | RE::TESObjectREFR |  | 
  | PlayAnimation(NiControllerManager *a_manager, NiControllerSequence *a_toSeq, NiControllerSequence *a_fromSeq) | RE::TESObjectREFR |  | 
  | PopulateGraphNodesToTarget(BSScrapArray< NiAVObject * > &a_nodes) override | RE::TESObjectREFR | virtual | 
  | PopulateGraphProjectsToLoad(void) const | RE::TESObjectREFR | virtual | 
  | PostChangeAnimationManager(const BSTSmartPointer< BShkbAnimationGraph > &a_arg1, const BSTSmartPointer< BShkbAnimationGraph > &a_arg2) override | RE::TESObjectREFR | virtual | 
  | PostCreateAnimationGraphManager(BSTSmartPointer< BSAnimationGraphManager > &a_animGraphMgr) | RE::IAnimationGraphManagerHolder | virtual | 
  | Predestroy() | RE::TESObjectREFR | virtual | 
  | preDestroyed | RE::TESObjectREFR |  | 
  | ProcessEvent(const BSAnimationGraphEvent *a_event, BSTEventSource< BSAnimationGraphEvent > *a_dispatcher) override | RE::TESObjectREFR | virtual | 
  | QAvailableInGame() const | RE::TESForm | virtual | 
  | QCanUpdateSync() const | RE::TESObjectREFR | virtual | 
  | QHasCurrents() const | RE::TESForm | virtual | 
  | QIsLODLandObject() const | RE::TESForm | virtual | 
  | QRefCount() const | RE::BSHandleRefObject |  | 
  | refScale | RE::TESObjectREFR |  | 
  | Release3DRelatedData() | RE::TESObjectREFR | virtual | 
  | RemoveChange(std::uint32_t a_changeFlags) | RE::TESForm | virtual | 
  | RemoveItem(TESBoundObject *a_item, std::int32_t a_count, ITEM_REMOVE_REASON a_reason, ExtraDataList *a_extraList, TESObjectREFR *a_moveToRef, const NiPoint3 *a_dropLoc=0, const NiPoint3 *a_rotate=0) | RE::TESObjectREFR | virtual | 
  | ResetInventory(bool a_leveledOnly) | RE::TESObjectREFR | virtual | 
  | Revert(BGSLoadFormBuffer *a_buf) override | RE::TESObjectREFR | virtual | 
  | RTTI | RE::TESObjectREFR | inlinestatic | 
  | SaveGame(BGSSaveFormBuffer *a_buf) override | RE::TESObjectREFR | virtual | 
  | SaveObjectBound() | RE::TESForm | virtual | 
  | Set3D(NiAVObject *a_object, bool a_queue3DTasks=true) | RE::TESObjectREFR | virtual | 
  | SetActionComplete(bool a_set) | RE::TESObjectREFR | virtual | 
  | SetActivationBlocked(bool a_blocked) | RE::TESObjectREFR |  | 
  | SetActorCause(ActorCause *a_cause) | RE::TESObjectREFR | virtual | 
  | SetAltered(bool a_set) override | RE::TESObjectREFR | virtual | 
  | SetAnimationGraphManager(BSTSmartPointer< BSAnimationGraphManager > &a_in) | RE::IAnimationGraphManagerHolder |  | 
  | SetAnimationGraphManagerImpl(BSTSmartPointer< BSAnimationGraphManager > &a_in) override | RE::TESObjectREFR | virtual | 
  | SetBiped(const BSTSmartPointer< BipedAnim > &a_biped) | RE::TESObjectREFR | virtual | 
  | SetCollision(bool a_enable) | RE::TESObjectREFR |  | 
  | SetCurrentScene(BGSScene *a_scene) | RE::TESObjectREFR | virtual | 
  | SetDelete(bool a_set) override | RE::TESObjectREFR | virtual | 
  | SetDialogueWithPlayer(bool a_flag, bool a_forceGreet, TESTopicInfo *a_topic) | RE::TESObjectREFR | virtual | 
  | SetDisplayName(const BSFixedString &a_name, bool a_force) | RE::TESObjectREFR |  | 
  | SetExclusiveBranch(BGSDialogueBranch *a_branch) | RE::TESObjectREFR | virtual | 
  | SetFormEditorID(const char *a_str) | RE::TESForm | virtual | 
  | SetFormID(FormID a_id, bool a_updateFile) | RE::TESForm | virtual | 
  | SetFullLODRef(bool a_set) | RE::TESObjectREFR | virtual | 
  | SetMotionType(MotionType a_motionType, bool a_allowActivate=true) | RE::TESObjectREFR |  | 
  | SetMovementComplete(bool a_set) | RE::TESObjectREFR | virtual | 
  | SetObjectReference(TESBoundObject *a_object) | RE::TESObjectREFR | virtual | 
  | SetOnLocalMap(bool a_set) override | RE::TESObjectREFR | virtual | 
  | SetParentCell(TESObjectCELL *a_cell) | RE::TESObjectREFR | virtual | 
  | SetPosition(float a_x, float a_y, float a_z) | RE::TESObjectREFR |  | 
  | SetPosition(NiPoint3 a_pos) | RE::TESObjectREFR |  | 
  | SetStartingPosition(const NiPoint3 &a_pos) | RE::TESObjectREFR | virtual | 
  | SetTemplateActorBase(TESActorBase *a_template) | RE::TESObjectREFR | virtual | 
  | SetupAnimEventSinks(const BSTSmartPointer< BShkbAnimationGraph > &a_animGraph) override | RE::TESObjectREFR | virtual | 
  | ShouldBackgroundClone() const | RE::TESObjectREFR | virtual | 
  | ShouldPerformRevert() const | RE::TESObjectREFR | virtual | 
  | ShouldSaveAnimationOnSaving() const | RE::TESObjectREFR | virtual | 
  | ShouldSaveAnimationOnUnloading() const | RE::TESObjectREFR | virtual | 
  | sourceFiles | RE::TESForm |  | 
  | RE::TES_HEAP_REDEFINE_NEW() | RE::BaseFormComponent |  | 
  | RE::BSHandleRefObject::TES_HEAP_REDEFINE_NEW() | RE::NiRefObject |  | 
  | TryChangeSkyCellActorsProcessLevel() | RE::TESObjectREFR | virtual | 
  | TryMoveToMiddleLow() | RE::TESObjectREFR | virtual | 
  | UnequipItem(std::uint64_t a_arg1, TESBoundObject *a_object) | RE::TESObjectREFR | virtual | 
  | unk88 | RE::TESObjectREFR |  | 
  | Unk_06(void) | RE::IAnimationGraphManagerHolder | virtual | 
  | Unk_07(void) | RE::IAnimationGraphManagerHolder | virtual | 
  | Unk_09(void) | RE::IAnimationGraphManagerHolder | virtual | 
  | Unk_0A(void) | RE::IAnimationGraphManagerHolder | virtual | 
  | Unk_0C(void) | RE::IAnimationGraphManagerHolder | virtual | 
  | Unk_0E(void) | RE::IAnimationGraphManagerHolder | virtual | 
  | Unk_42(void) | RE::TESObjectREFR | virtual | 
  | Unk_67(void) | RE::TESObjectREFR | virtual | 
  | Unk_68(void) | RE::TESObjectREFR | virtual | 
  | Unk_69(void) | RE::TESObjectREFR | virtual | 
  | Unk_6E(void) | RE::TESObjectREFR | virtual | 
  | Unk_75(void) | RE::TESObjectREFR | virtual | 
  | Unk_78(void) | RE::TESObjectREFR | virtual | 
  | Unk_82(void) | RE::TESObjectREFR | virtual | 
  | Unk_83(void) | RE::TESObjectREFR | virtual | 
  | Unk_8B(void) | RE::TESObjectREFR | virtual | 
  | Unk_8C(void) | RE::TESObjectREFR | virtual | 
  | Unk_94(void) | RE::TESObjectREFR | virtual | 
  | Unk_95(void) | RE::TESObjectREFR | virtual | 
  | Unk_96(void) | RE::TESObjectREFR | virtual | 
  | Unk_9C(void) | RE::TESObjectREFR | virtual | 
  | Unk_9D(void) | RE::TESObjectREFR | virtual | 
  | Unk_A0(void) | RE::TESObjectREFR | virtual | 
  | Update3DPosition(bool a_warp) | RE::TESObjectREFR | virtual | 
  | UpdateAnimation(float a_delta) | RE::TESObjectREFR | virtual | 
  | UpdateInDialogue(DialogueResponse *a_response, bool a_unused) | RE::TESObjectREFR | virtual | 
  | UpdateRefLight() | RE::TESObjectREFR | virtual | 
  | UpdateSoundCallBack(bool a_endSceneAction) | RE::TESObjectREFR | virtual | 
  | ~BaseFormComponent() | RE::BaseFormComponent | virtual | 
  | ~BSHandleRefObject() override | RE::BSHandleRefObject |  | 
  | ~BSTEventSink()=default | RE::BSTEventSink< BSAnimationGraphEvent > | virtual | 
  | ~IAnimationGraphManagerHolder() | RE::IAnimationGraphManagerHolder | virtual | 
  | ~NiRefObject() | RE::NiRefObject | virtual | 
  | ~TESForm() override | RE::TESForm |  | 
  | ~TESObjectREFR() override | RE::TESObjectREFR |  |