CommonLibSSE (powerof3)
RE::TESPackage Member List

This is the complete list of members for RE::TESPackage, including all inherited members.

Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount)RE::TESFormvirtual
AddChange(std::uint32_t a_changeFlags)RE::TESFormvirtual
AddCompileIndex(FormID &a_id, TESFile *a_file)RE::TESForminlinestatic
As() noexceptRE::TESForm
As() const noexceptRE::TESForm
AsReference()RE::TESForminline
AsReference() constRE::TESForminline
AsReference1()RE::TESFormvirtual
AsReference2() constRE::TESFormvirtual
BelongsInGroup(FORM *a_form, bool a_allowParentGroups, bool a_currentOnly)RE::TESFormvirtual
CheckSaveGame(BGSSaveFormBuffer *a_buf)RE::TESFormvirtual
ClearData() overrideRE::TESPackagevirtual
ClearDataComponent() overrideRE::TESFormvirtual
combatStyleRE::TESPackage
Copy(TESForm *a_srcForm)RE::TESFormvirtual
CopyComponent(BaseFormComponent *a_rhs) overrideRE::TESFormvirtual
CreateDuplicateForm(bool a_createEditorID, void *a_arg2)RE::TESFormvirtual
CreateGroupData(FORM *a_form, FORM_GROUP *a_group)RE::TESFormvirtual
dataRE::TESPackage
FindInFileFast(TESFile *a_mod)RE::TESFormvirtual
FinishLoadGame(BGSLoadFormBuffer *a_buf)RE::TESFormvirtual
formFlagsRE::TESForm
formIDRE::TESForm
formTypeRE::TESForm
FORMTYPERE::TESPackageinlinestatic
GetAllForms() -> std::pair< BSTHashMap< FormID, TESForm * > *, std::reference_wrapper< BSReadWriteLock >>RE::TESForminlinestatic
GetAllFormsByEditorID() -> std::pair< BSTHashMap< BSFixedString, TESForm * > *, std::reference_wrapper< BSReadWriteLock >>RE::TESForminlinestatic
GetDangerous() constRE::TESFormvirtual
GetDescriptionOwnerFile() constRE::TESFormvirtual
GetFile(std::int32_t a_idx=-1) constRE::TESForminline
GetFormDetailedString(char *a_buf, std::uint32_t a_bufLen)RE::TESFormvirtual
GetFormEditorID() constRE::TESFormvirtual
GetFormFlags() const noexceptRE::TESForminline
GetFormID() const noexceptRE::TESForminline
GetFormType() const noexceptRE::TESForminline
GetGoldValue() constRE::TESForm
GetIgnoredBySandbox() constRE::TESFormvirtual
GetKnown() constRE::TESFormvirtual
GetMustUpdate() constRE::TESFormvirtual
GetName() constRE::TESForm
GetObjectTypeName() const overrideRE::TESPackagevirtual
GetObstacle() constRE::TESFormvirtual
GetOnLocalMap() constRE::TESFormvirtual
GetPlayable() constRE::TESFormvirtual
GetRandomAnim() constRE::TESFormvirtual
GetRefCount() const overrideRE::TESPackagevirtual
GetSavedFormType() constRE::TESFormvirtual
GetTextForParsedSubTag(const BSFixedString &a_tag) constRE::TESFormvirtual
GetWeight() constRE::TESForm
HasVMAD() constRE::TESForm
HasWorldModel() const noexceptRE::TESForm
idleCollectionRE::TESPackage
InGameFormFlag enum nameRE::TESForm
inGameFormFlagsRE::TESForm
InitializeData() overrideRE::TESPackagevirtual
InitializeDataComponent() overrideRE::TESFormvirtual
InitItem()RE::TESForminline
InitItemImpl() overrideRE::TESPackagevirtual
InitLoadGame(BGSLoadFormBuffer *a_buf)RE::TESFormvirtual
Is(FormType a_type) const noexceptRE::TESForminline
Is(Args... a_args) const noexcept requires(stdRE::TESForminline
IsActorAtLocation(Actor *a_actor, bool a_arg2, float a_arg3, bool a_arg4)RE::TESPackagevirtual
IsActorAtRefTarget(Actor *a_actor, std::int32_t a_arg2)RE::TESPackagevirtual
IsActorAtSecondLocation(Actor *a_arg1, Actor *a_arg2, bool a_arg3, float a_arg4, bool a_arg5)RE::TESPackagevirtual
IsAmmo() const noexceptRE::TESForminline
IsArmor() const noexceptRE::TESForminline
IsBook() const noexceptRE::TESForminline
IsBoundObject() constRE::TESFormvirtual
IsDeleted() const noexceptRE::TESForminline
IsDynamicForm() const noexceptRE::TESForminline
IsFormTypeChild(FormType a_type)RE::TESFormvirtual
IsGold() const noexceptRE::TESForminline
IsHeadingMarker() constRE::TESFormvirtual
IsIgnored() const noexceptRE::TESForminline
IsInitialized() const noexceptRE::TESForminline
IsKey() const noexceptRE::TESForminline
IsLockpick() const noexceptRE::TESForminline
IsMagicItem() constRE::TESFormvirtual
IsNot(FormType a_type) const noexceptRE::TESForminline
IsNot(Args... a_args) const noexcept requires(stdRE::TESForminline
IsNote() const noexceptRE::TESForminline
IsObject() constRE::TESFormvirtual
IsPackageOwner(Actor *a_actor)RE::TESPackagevirtual
IsParentForm()RE::TESFormvirtual
IsParentFormTree()RE::TESFormvirtual
IsPlayer() const noexceptRE::TESForminline
IsPlayerRef() const noexceptRE::TESForminline
IsSoulGem() const noexceptRE::TESForminline
IsTargetAtLocation(Actor *a_actor, std::int32_t a_arg2)RE::TESPackagevirtual
IsWater() constRE::TESFormvirtual
IsWeapon() const noexceptRE::TESForminline
Load(TESFile *a_mod) overrideRE::TESPackagevirtual
LoadEdit(TESFile *a_mod)RE::TESFormvirtual
LoadGame(BGSLoadFormBuffer *a_buf) overrideRE::TESPackagevirtual
LoadObjectBound(TESFile *a_mod)RE::TESFormvirtual
LoadPartial(TESFile *a_mod)RE::TESFormvirtual
LookupByEditorID(const std::string_view &a_editorID)RE::TESForminlinestatic
LookupByEditorID(const std::string_view &a_editorID)RE::TESForminlinestatic
LookupByID(FormID a_formID)RE::TESForminlinestatic
LookupByID(FormID a_formID)RE::TESForminlinestatic
onBeginRE::TESPackage
onChangeRE::TESPackage
onEndRE::TESPackage
ownerQuestRE::TESPackage
packConditionsRE::TESPackage
packDataRE::TESPackage
packLocRE::TESPackage
packSchedRE::TESPackage
packTargRE::TESPackage
pad1BRE::TESForm
pad1CRE::TESForm
pad2CRE::TESPackage
pad5CRE::TESPackage
procedureTypeRE::TESPackage
QAvailableInGame() constRE::TESFormvirtual
QHasCurrents() constRE::TESFormvirtual
QIsLODLandObject() constRE::TESFormvirtual
refCountRE::TESPackage
RemoveChange(std::uint32_t a_changeFlags)RE::TESFormvirtual
Revert(BGSLoadFormBuffer *a_buf) overrideRE::TESPackagevirtual
RTTIRE::TESPackageinlinestatic
SaveGame(BGSSaveFormBuffer *a_buf) overrideRE::TESPackagevirtual
SaveObjectBound()RE::TESFormvirtual
SetAltered(bool a_set)RE::TESFormvirtual
SetDelete(bool a_set)RE::TESFormvirtual
SetFormEditorID(const char *a_str)RE::TESFormvirtual
SetFormID(FormID a_id, bool a_updateFile)RE::TESFormvirtual
SetOnLocalMap(bool a_set)RE::TESFormvirtual
sourceFilesRE::TESForm
TES_HEAP_REDEFINE_NEW()RE::BaseFormComponent
~BaseFormComponent()RE::BaseFormComponentvirtual
~TESForm() overrideRE::TESForm
~TESPackage() overrideRE::TESPackage