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hkpWorldRayCastInput.h
Go to the documentation of this file.
1
#pragma once
2
3
#include "
RE/H/hkVector4.h
"
4
5
namespace
RE
6
{
7
struct
hkpWorldRayCastInput
8
{
9
public
:
10
// members
11
hkVector4
from
;
// 00
12
hkVector4
to
;
// 10
13
bool
enableShapeCollectionFilter
{
false
};
// 20
14
std::uint32_t
filterInfo
{ 0 };
// 24
15
};
16
static_assert(
sizeof
(hkpWorldRayCastInput) == 0x30);
17
}
RE::hkVector4
Definition:
hkVector4.h:8
hkVector4.h
RE
Definition:
AbsorbEffect.h:6
RE::hkpWorldRayCastInput
Definition:
hkpWorldRayCastInput.h:8
RE::hkpWorldRayCastInput::filterInfo
std::uint32_t filterInfo
Definition:
hkpWorldRayCastInput.h:14
RE::hkpWorldRayCastInput::to
hkVector4 to
Definition:
hkpWorldRayCastInput.h:12
RE::hkpWorldRayCastInput::enableShapeCollectionFilter
bool enableShapeCollectionFilter
Definition:
hkpWorldRayCastInput.h:13
RE::hkpWorldRayCastInput::from
hkVector4 from
Definition:
hkpWorldRayCastInput.h:11
CommonLibSSE
include
RE
H
hkpWorldRayCastInput.h
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