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CommonLibSSE (powerof3)
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#include "RE/A/AITimeStamp.h"#include "RE/A/ActiveEffect.h"#include "RE/A/ActorState.h"#include "RE/A/ActorValueOwner.h"#include "RE/A/ActorValues.h"#include "RE/B/BGSBipedObjectForm.h"#include "RE/B/BGSEntryPointPerkEntry.h"#include "RE/B/BSPointerHandle.h"#include "RE/B/BSPointerHandleSmartPointer.h"#include "RE/B/BSTArray.h"#include "RE/B/BSTEvent.h"#include "RE/B/BSTList.h"#include "RE/B/BSTSmartPointer.h"#include "RE/B/BSTTuple.h"#include "RE/D/DetectionPriorities.h"#include "RE/F/FormTypes.h"#include "RE/I/IPostAnimationChannelUpdateFunctor.h"#include "RE/M/MagicSystem.h"#include "RE/M/MagicTarget.h"#include "RE/N/NiSmartPointer.h"#include "RE/T/TESNPC.h"#include "RE/T/TESObjectREFR.h"Go to the source code of this file.
Classes | |
| struct | RE::Modifiers |
| struct | RE::ActorValueStorage |
| struct | RE::ActorValueStorage::LocalMap< T > |
| class | RE::Actor |
| struct | RE::Actor::SlotTypes |
| struct | RE::Actor::ChangeFlags |
| struct | RE::Actor::RecordFlags |
Namespaces | |
| RE | |
Enumerations | |
| enum class | RE::ACTOR_CRITICAL_STAGE { RE::kNone = 0 , RE::kGooStart = 1 , RE::kGooEnd = 2 , RE::kDisintegrateStart = 3 , RE::kDisintegrateEnd = 4 , RE::kTotal } |
Functions | |
| RE::NiSmartPointer (Actor) | |