CommonLibSSE (powerof3)
HeldStateHandler.h
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1 #pragma once
2 
4 
5 namespace RE
6 {
8  {
9  public:
10  inline static constexpr auto RTTI = RTTI_HeldStateHandler;
11 
12  ~HeldStateHandler() override; // 00
13 
14  // add
15  virtual void UpdateHeldStateActive(const ButtonEvent* a_event); // 05
16  virtual void SetHeldStateActive(bool a_flag); // 06 - { heldStateActive = a_flag; }
17 
18  // members
19  bool heldStateActive; // 10
20  bool triggerReleaseEvent; // 11
21  std::uint16_t pad12; // 12
22  std::uint32_t pad14; // 14
23  };
24  static_assert(sizeof(HeldStateHandler) == 0x18);
25 }
Definition: ButtonEvent.h:10
Definition: HeldStateHandler.h:8
std::uint16_t pad12
Definition: HeldStateHandler.h:21
bool heldStateActive
Definition: HeldStateHandler.h:19
~HeldStateHandler() override
bool triggerReleaseEvent
Definition: HeldStateHandler.h:20
static constexpr auto RTTI
Definition: HeldStateHandler.h:10
virtual void SetHeldStateActive(bool a_flag)
virtual void UpdateHeldStateActive(const ButtonEvent *a_event)
std::uint32_t pad14
Definition: HeldStateHandler.h:22
Definition: PlayerInputHandler.h:12
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_HeldStateHandler
Definition: Offsets_RTTI.h:4896