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CommonLibSSE (powerof3)
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#include <BSLightingShaderMaterialLandscape.h>
Public Member Functions | |
| ~BSLightingShaderMaterialLandscape () override | |
| BSShaderMaterial * | Create () override |
| void | CopyMembers (BSShaderMaterial *a_src) override |
| Feature | GetFeature () const override |
| void | ClearTextures (void) override |
| void | ReceiveValuesFromRootMaterial (void) override |
| void | GetTextures (void) override |
Public Member Functions inherited from RE::BSLightingShaderMaterialBase | |
| ~BSLightingShaderMaterialBase () override | |
| bool | DoIsCopy (BSShaderMaterial *a_other) override |
| std::uint32_t | ComputeCRC32 (void) override |
| BSShaderMaterial * | GetDefault () override |
| Type | GetType () const override |
| virtual void | OnLoadTextureSet (void) |
| virtual void | SaveBinary (void) |
| virtual void | LoadBinary (void) |
| NiPointer< BSTextureSet > | GetTextureSet () const |
| void | SetTextureSet (NiPointer< BSTextureSet > a_textureSet) |
Public Member Functions inherited from RE::BSShaderMaterial | |
| virtual | ~BSShaderMaterial () |
Public Member Functions inherited from RE::BSIntrusiveRefCounted | |
| std::uint32_t | IncRef () const |
| std::uint32_t | DecRef () const |
| TES_HEAP_REDEFINE_NEW () | |
Static Public Attributes | |
| static constexpr auto | RTTI = RTTI_BSLightingShaderMaterialLandscape |
Static Public Attributes inherited from RE::BSLightingShaderMaterialBase | |
| static constexpr auto | RTTI = RTTI_BSLightingShaderMaterialBase |
Static Public Attributes inherited from RE::BSShaderMaterial | |
| static constexpr auto | RTTI = RTTI_BSShaderMaterial |
Additional Inherited Members | |
Public Types inherited from RE::BSShaderMaterial | |
| enum class | Feature |
| enum class | Type { kBase = 0 , kEffect = 1 , kLighting = 2 , kWater = 3 } |
Static Public Member Functions inherited from RE::BSLightingShaderMaterialBase | |
| static BSLightingShaderMaterialBase * | CreateMaterial (Feature a_feature) |
Protected Attributes inherited from RE::BSIntrusiveRefCounted | |
| volatile std::uint32_t | _refCount { 0 } |
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override |
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overridevirtual |
Reimplemented from RE::BSLightingShaderMaterialBase.
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overridevirtual |
Reimplemented from RE::BSLightingShaderMaterialBase.
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overridevirtual |
Implements RE::BSLightingShaderMaterialBase.
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overridevirtual |
Reimplemented from RE::BSLightingShaderMaterialBase.
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overridevirtual |
Reimplemented from RE::BSLightingShaderMaterialBase.
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overridevirtual |
Reimplemented from RE::BSLightingShaderMaterialBase.
| NiColorA RE::BSLightingShaderMaterialLandscape::landBlendParams |
| NiPointer<NiSourceTexture> RE::BSLightingShaderMaterialLandscape::landscapeDiffuseTexture[5] |
| NiPointer<NiSourceTexture> RE::BSLightingShaderMaterialLandscape::landscapeNormalTexture[5] |
| std::uint32_t RE::BSLightingShaderMaterialLandscape::numLandscapeTextures |
| std::uint32_t RE::BSLightingShaderMaterialLandscape::pad0A4 |
| std::uint32_t RE::BSLightingShaderMaterialLandscape::pad154 |
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inlinestaticconstexpr |
| NiPointer<NiSourceTexture> RE::BSLightingShaderMaterialLandscape::terrainNoiseTexture |
| NiPointer<NiSourceTexture> RE::BSLightingShaderMaterialLandscape::terrainOverlayTexture |
| float RE::BSLightingShaderMaterialLandscape::terrainTexFade |
| float RE::BSLightingShaderMaterialLandscape::terrainTexOffsetX |
| float RE::BSLightingShaderMaterialLandscape::terrainTexOffsetY |
| float RE::BSLightingShaderMaterialLandscape::textureIsSnow[6] |
| float RE::BSLightingShaderMaterialLandscape::textureIsSpecPower[6] |