CommonLibSSE (powerof3)
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#include <BSWin32GamepadDevice.h>
Classes | |
struct | Keys |
Public Types | |
using | Key = Keys::Key |
Public Types inherited from RE::BSTEventSource< BSGamepadEvent > | |
using | Sink = BSTEventSink< BSGamepadEvent > |
Public Member Functions | |
~BSWin32GamepadDevice () override | |
void | Initialize () override |
void | Process (float a_arg1) override |
void | Unk_03 (void) override |
void | Reset () override |
void | Unk_09 (void) override |
Public Member Functions inherited from RE::BSPCGamepadDeviceDelegate | |
~BSPCGamepadDeviceDelegate () override | |
Public Member Functions inherited from RE::BSGamepadDevice | |
~BSGamepadDevice () override | |
bool | IsEnabled () const override |
virtual void | Unk_0A (void) |
virtual void | Unk_0B (void) |
virtual void | Unk_0C (void) |
virtual void | Unk_0D (void) |
virtual void | Unk_0E (void) |
Public Member Functions inherited from RE::BSInputDevice | |
~BSInputDevice () override | |
bool | GetKeyMapping (std::uint32_t a_key, BSFixedString &a_mapping) override |
std::uint32_t | GetMappingKey (BSFixedString a_mapping) override |
void | Unk_06 (void) override |
bool | IsEnabled () const override |
bool | IsKeyboard () const |
bool | IsMouse () const |
bool | IsGamepad () const |
bool | IsPressed (std::uint32_t a_keyCode) const |
Public Member Functions inherited from RE::BSIInputDevice | |
virtual | ~BSIInputDevice () |
Public Member Functions inherited from RE::BSTEventSource< BSGamepadEvent > | |
BSTEventSource () | |
void | AddEventSink (Sink *a_eventSink) |
void | RemoveEventSink (Sink *a_eventSink) |
void | SendEvent (const BSGamepadEvent *a_event) |
void | operator() (const BSGamepadEvent *a_event) |
Public Attributes | |
std::uint32_t | unk0D8 |
std::uint8_t | unk0DC |
std::uint8_t | curState |
std::uint16_t | unk0DE |
std::uint64_t | unk0E0 |
std::uint64_t | unk0E8 |
float | curLX |
float | curLY |
float | curRX |
float | curRY |
std::uint32_t | unk100 |
std::uint8_t | unk104 |
std::uint8_t | prevState |
std::uint16_t | unk106 |
std::uint64_t | unk108 |
std::uint64_t | unk110 |
float | prevLX |
float | prevLY |
float | prevRX |
float | prevRY |
Public Attributes inherited from RE::BSPCGamepadDeviceDelegate | |
BSPCGamepadDeviceHandler * | gamepadDeviceHandler |
Public Attributes inherited from RE::BSGamepadDevice | |
std::int32_t | userIndex |
bool | connected |
bool | listeningForInput |
std::uint16_t | padCE |
Public Attributes inherited from RE::BSInputDevice | |
INPUT_DEVICE | device |
std::uint32_t | pad0C |
BSTHashMap< std::uint32_t, InputButton * > | deviceButtons |
BSTHashMap< BSFixedString, std::uint32_t > | buttonNameIDMap |
Public Attributes inherited from RE::BSTEventSource< BSGamepadEvent > | |
BSTArray< Sink * > | sinks |
BSTArray< Sink * > | pendingRegisters |
BSTArray< Sink * > | pendingUnregisters |
BSSpinLock | lock |
bool | notifying |
std::uint8_t | pad51 |
std::uint16_t | pad52 |
std::uint32_t | pad54 |
Static Public Attributes | |
static constexpr auto | RTTI = RTTI_BSWin32GamepadDevice |
Static Public Attributes inherited from RE::BSPCGamepadDeviceDelegate | |
static constexpr auto | RTTI = RTTI_BSPCGamepadDeviceDelegate |
Static Public Attributes inherited from RE::BSGamepadDevice | |
static constexpr auto | RTTI = RTTI_BSGamepadDevice |
Static Public Attributes inherited from RE::BSInputDevice | |
static constexpr auto | RTTI = RTTI_BSInputDevice |
Static Public Attributes inherited from RE::BSIInputDevice | |
static constexpr auto | RTTI = RTTI_BSIInputDevice |
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override |
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overridevirtual |
Reimplemented from RE::BSPCGamepadDeviceDelegate.
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overridevirtual |
Reimplemented from RE::BSPCGamepadDeviceDelegate.
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overridevirtual |
Reimplemented from RE::BSPCGamepadDeviceDelegate.
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overridevirtual |
Reimplemented from RE::BSPCGamepadDeviceDelegate.
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overridevirtual |
Reimplemented from RE::BSPCGamepadDeviceDelegate.
float RE::BSWin32GamepadDevice::curLX |
float RE::BSWin32GamepadDevice::curLY |
float RE::BSWin32GamepadDevice::curRX |
float RE::BSWin32GamepadDevice::curRY |
std::uint8_t RE::BSWin32GamepadDevice::curState |
float RE::BSWin32GamepadDevice::prevLX |
float RE::BSWin32GamepadDevice::prevLY |
float RE::BSWin32GamepadDevice::prevRX |
float RE::BSWin32GamepadDevice::prevRY |
std::uint8_t RE::BSWin32GamepadDevice::prevState |
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inlinestaticconstexpr |
std::uint32_t RE::BSWin32GamepadDevice::unk0D8 |
std::uint8_t RE::BSWin32GamepadDevice::unk0DC |
std::uint16_t RE::BSWin32GamepadDevice::unk0DE |
std::uint64_t RE::BSWin32GamepadDevice::unk0E0 |
std::uint64_t RE::BSWin32GamepadDevice::unk0E8 |
std::uint32_t RE::BSWin32GamepadDevice::unk100 |
std::uint8_t RE::BSWin32GamepadDevice::unk104 |
std::uint16_t RE::BSWin32GamepadDevice::unk106 |
std::uint64_t RE::BSWin32GamepadDevice::unk108 |
std::uint64_t RE::BSWin32GamepadDevice::unk110 |