|
CommonLibSSE (powerof3)
|
#include <BSWin32GamepadDevice.h>
Classes | |
| struct | Keys |
Public Types | |
| using | Key = Keys::Key |
Public Types inherited from RE::BSTEventSource< BSGamepadEvent > | |
| using | Sink = BSTEventSink< BSGamepadEvent > |
Public Member Functions | |
| ~BSWin32GamepadDevice () override | |
| void | Initialize () override |
| void | Process (float a_arg1) override |
| void | Unk_03 (void) override |
| void | Reset () override |
| void | Unk_09 (void) override |
Public Member Functions inherited from RE::BSPCGamepadDeviceDelegate | |
| ~BSPCGamepadDeviceDelegate () override | |
Public Member Functions inherited from RE::BSGamepadDevice | |
| ~BSGamepadDevice () override | |
| bool | IsEnabled () const override |
| virtual void | Unk_0A (void) |
| virtual void | Unk_0B (void) |
| virtual void | Unk_0C (void) |
| virtual void | Unk_0D (void) |
| virtual void | Unk_0E (void) |
Public Member Functions inherited from RE::BSInputDevice | |
| ~BSInputDevice () override | |
| bool | GetKeyMapping (std::uint32_t a_key, BSFixedString &a_mapping) override |
| std::uint32_t | GetMappingKey (BSFixedString a_mapping) override |
| void | Unk_06 (void) override |
| bool | IsEnabled () const override |
| bool | IsKeyboard () const |
| bool | IsMouse () const |
| bool | IsGamepad () const |
| bool | IsPressed (std::uint32_t a_keyCode) const |
Public Member Functions inherited from RE::BSIInputDevice | |
| virtual | ~BSIInputDevice () |
Public Member Functions inherited from RE::BSTEventSource< BSGamepadEvent > | |
| BSTEventSource () | |
| void | AddEventSink (Sink *a_eventSink) |
| void | RemoveEventSink (Sink *a_eventSink) |
| void | SendEvent (const BSGamepadEvent *a_event) |
| void | operator() (const BSGamepadEvent *a_event) |
Public Attributes | |
| std::uint32_t | unk0D8 |
| std::uint8_t | unk0DC |
| std::uint8_t | curState |
| std::uint16_t | unk0DE |
| std::uint64_t | unk0E0 |
| std::uint64_t | unk0E8 |
| float | curLX |
| float | curLY |
| float | curRX |
| float | curRY |
| std::uint32_t | unk100 |
| std::uint8_t | unk104 |
| std::uint8_t | prevState |
| std::uint16_t | unk106 |
| std::uint64_t | unk108 |
| std::uint64_t | unk110 |
| float | prevLX |
| float | prevLY |
| float | prevRX |
| float | prevRY |
Public Attributes inherited from RE::BSPCGamepadDeviceDelegate | |
| BSPCGamepadDeviceHandler * | gamepadDeviceHandler |
Public Attributes inherited from RE::BSGamepadDevice | |
| std::int32_t | userIndex |
| bool | connected |
| bool | listeningForInput |
| std::uint16_t | padCE |
Public Attributes inherited from RE::BSInputDevice | |
| INPUT_DEVICE | device |
| std::uint32_t | pad0C |
| BSTHashMap< std::uint32_t, InputButton * > | deviceButtons |
| BSTHashMap< BSFixedString, std::uint32_t > | buttonNameIDMap |
Public Attributes inherited from RE::BSTEventSource< BSGamepadEvent > | |
| BSTArray< Sink * > | sinks |
| BSTArray< Sink * > | pendingRegisters |
| BSTArray< Sink * > | pendingUnregisters |
| BSSpinLock | lock |
| bool | notifying |
| std::uint8_t | pad51 |
| std::uint16_t | pad52 |
| std::uint32_t | pad54 |
Static Public Attributes | |
| static constexpr auto | RTTI = RTTI_BSWin32GamepadDevice |
Static Public Attributes inherited from RE::BSPCGamepadDeviceDelegate | |
| static constexpr auto | RTTI = RTTI_BSPCGamepadDeviceDelegate |
Static Public Attributes inherited from RE::BSGamepadDevice | |
| static constexpr auto | RTTI = RTTI_BSGamepadDevice |
Static Public Attributes inherited from RE::BSInputDevice | |
| static constexpr auto | RTTI = RTTI_BSInputDevice |
Static Public Attributes inherited from RE::BSIInputDevice | |
| static constexpr auto | RTTI = RTTI_BSIInputDevice |
|
override |
|
overridevirtual |
Reimplemented from RE::BSPCGamepadDeviceDelegate.
|
overridevirtual |
Reimplemented from RE::BSPCGamepadDeviceDelegate.
|
overridevirtual |
Reimplemented from RE::BSPCGamepadDeviceDelegate.
|
overridevirtual |
Reimplemented from RE::BSPCGamepadDeviceDelegate.
|
overridevirtual |
Reimplemented from RE::BSPCGamepadDeviceDelegate.
| float RE::BSWin32GamepadDevice::curLX |
| float RE::BSWin32GamepadDevice::curLY |
| float RE::BSWin32GamepadDevice::curRX |
| float RE::BSWin32GamepadDevice::curRY |
| std::uint8_t RE::BSWin32GamepadDevice::curState |
| float RE::BSWin32GamepadDevice::prevLX |
| float RE::BSWin32GamepadDevice::prevLY |
| float RE::BSWin32GamepadDevice::prevRX |
| float RE::BSWin32GamepadDevice::prevRY |
| std::uint8_t RE::BSWin32GamepadDevice::prevState |
|
inlinestaticconstexpr |
| std::uint32_t RE::BSWin32GamepadDevice::unk0D8 |
| std::uint8_t RE::BSWin32GamepadDevice::unk0DC |
| std::uint16_t RE::BSWin32GamepadDevice::unk0DE |
| std::uint64_t RE::BSWin32GamepadDevice::unk0E0 |
| std::uint64_t RE::BSWin32GamepadDevice::unk0E8 |
| std::uint32_t RE::BSWin32GamepadDevice::unk100 |
| std::uint8_t RE::BSWin32GamepadDevice::unk104 |
| std::uint16_t RE::BSWin32GamepadDevice::unk106 |
| std::uint64_t RE::BSWin32GamepadDevice::unk108 |
| std::uint64_t RE::BSWin32GamepadDevice::unk110 |