#include <InventoryChanges.h>
◆ InventoryChanges() [1/2]
RE::InventoryChanges::InventoryChanges |
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◆ InventoryChanges() [2/2]
◆ ~InventoryChanges()
RE::InventoryChanges::~InventoryChanges |
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◆ AddEntryData()
◆ GetArmorInSlot()
TESObjectARMO* RE::InventoryChanges::GetArmorInSlot |
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std::int32_t |
a_slot | ) |
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◆ GetNextUniqueID()
std::uint16_t RE::InventoryChanges::GetNextUniqueID |
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◆ InitFromContainerExtra()
void RE::InventoryChanges::InitFromContainerExtra |
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◆ InitLeveledItems()
void RE::InventoryChanges::InitLeveledItems |
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◆ InitScripts()
void RE::InventoryChanges::InitScripts |
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◆ SendContainerChangedEvent()
◆ SetUniqueID()
◆ TES_HEAP_REDEFINE_NEW()
RE::InventoryChanges::TES_HEAP_REDEFINE_NEW |
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◆ armorWeight
float RE::InventoryChanges::armorWeight { 0.0F } |
◆ changed
bool RE::InventoryChanges::changed { false } |
◆ entryList
◆ owner
◆ totalWeight
float RE::InventoryChanges::totalWeight { 0.0F } |
◆ unk19
std::uint8_t RE::InventoryChanges::unk19 { 0 } |
◆ unk1A
std::uint8_t RE::InventoryChanges::unk1A { 0 } |
◆ unk1B
std::uint8_t RE::InventoryChanges::unk1B { 0 } |
◆ unk1C
std::uint32_t RE::InventoryChanges::unk1C { 0 } |
The documentation for this class was generated from the following file: