#include <NiSkinPartition.h>
◆ bonePalette
| std::uint8_t* RE::NiSkinPartition::Partition::bonePalette |
◆ bones
| std::uint16_t* RE::NiSkinPartition::Partition::bones |
◆ bonesPerVertex
| std::uint16_t RE::NiSkinPartition::Partition::bonesPerVertex |
◆ buffData
| TriShape* RE::NiSkinPartition::Partition::buffData |
◆ numBones
| std::uint16_t RE::NiSkinPartition::Partition::numBones |
◆ pad42
| std::uint16_t RE::NiSkinPartition::Partition::pad42 |
◆ stripLengths
| std::uint16_t* RE::NiSkinPartition::Partition::stripLengths |
◆ strips
| std::uint16_t RE::NiSkinPartition::Partition::strips |
◆ triangles
| std::uint16_t RE::NiSkinPartition::Partition::triangles |
◆ triList
| std::uint16_t* RE::NiSkinPartition::Partition::triList |
◆ unk44
| float RE::NiSkinPartition::Partition::unk44 |
◆ vertexDesc
| std::uint64_t RE::NiSkinPartition::Partition::vertexDesc |
◆ vertexMap
| std::uint16_t* RE::NiSkinPartition::Partition::vertexMap |
◆ vertices
| std::uint16_t RE::NiSkinPartition::Partition::vertices |
◆ weights
| float* RE::NiSkinPartition::Partition::weights |
The documentation for this class was generated from the following file: