#include <Profiler.h>
|
| ~Profiler () override |
|
void | StackFramePushQueued (std::uint32_t a_arg1, std::uint32_t a_arg2, const BSTSmartPointer< BSScript::Internal::IFuncCallQuery > &a_arg3) override |
|
void | StackFramePushed (std::uint32_t a_arg1, std::uint32_t a_arg2, const BSScript::Variable &a_arg3, const BSFixedString &a_arg4, const BSFixedString &a_arg5, const BSFixedString &a_arg6) override |
|
void | StackFramePopQueued (std::uint32_t a_arg1, std::uint32_t a_arg2, const BSScript::Variable &a_arg3, const BSFixedString &a_arg4, const BSFixedString &a_arg5, const BSFixedString &a_arg6) override |
|
void | StackFramePopped (std::uint32_t a_arg1, std::uint32_t a_arg2, const BSScript::Variable &a_arg3, const BSFixedString &a_arg4, const BSFixedString &a_arg5, const BSFixedString &a_arg6) override |
|
virtual | ~IProfilePolicy () |
|
◆ ~Profiler()
RE::SkyrimScript::Profiler::~Profiler |
( |
| ) |
|
|
override |
◆ StackFramePopped()
◆ StackFramePopQueued()
◆ StackFramePushed()
◆ StackFramePushQueued()
◆ RTTI
◆ unk08
◆ unk10
◆ unk40
◆ unk70
◆ unkA0
std::uint64_t RE::SkyrimScript::Profiler::unkA0 |
◆ unkA8
std::uint64_t RE::SkyrimScript::Profiler::unkA8 |
◆ unkB0
std::uint64_t RE::SkyrimScript::Profiler::unkB0 |
◆ unkB8
std::uint64_t RE::SkyrimScript::Profiler::unkB8 |
◆ unkC0
std::uint64_t RE::SkyrimScript::Profiler::unkC0 |
◆ unkC8
std::uint64_t RE::SkyrimScript::Profiler::unkC8 |
◆ unkD0
std::uint64_t RE::SkyrimScript::Profiler::unkD0 |
◆ unkD8
std::uint64_t RE::SkyrimScript::Profiler::unkD8 |
The documentation for this class was generated from the following file: