#include <SetMotionTypeFunctor.h>
◆ ~SetMotionTypeFunctor()
RE::SkyrimScript::SetMotionTypeFunctor::~SetMotionTypeFunctor |
( |
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override |
◆ GetType()
FunctorType RE::SkyrimScript::SetMotionTypeFunctor::GetType |
( |
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const |
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overridevirtual |
◆ IsLatent()
bool RE::SkyrimScript::SetMotionTypeFunctor::IsLatent |
( |
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const |
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overridevirtual |
◆ LoadImpl()
bool RE::SkyrimScript::SetMotionTypeFunctor::LoadImpl |
( |
const BSStorage & |
a_storage, |
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std::uint32_t |
a_arg2, |
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bool & |
a_arg3 |
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) |
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overridevirtual |
◆ operator()()
◆ SaveImpl()
bool RE::SkyrimScript::SetMotionTypeFunctor::SaveImpl |
( |
BSStorage & |
a_storage | ) |
const |
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overridevirtual |
◆ allowActivate
bool RE::SkyrimScript::SetMotionTypeFunctor::allowActivate |
◆ objectToChange
◆ pad21
std::uint8_t RE::SkyrimScript::SetMotionTypeFunctor::pad21 |
◆ pad22
std::uint16_t RE::SkyrimScript::SetMotionTypeFunctor::pad22 |
◆ pad24
std::uint32_t RE::SkyrimScript::SetMotionTypeFunctor::pad24 |
◆ RTTI
◆ type
std::uint32_t RE::SkyrimScript::SetMotionTypeFunctor::type |
◆ vm
The documentation for this class was generated from the following file: