#include <TESClass.h>
◆ alchemy
| std::uint8_t RE::CLASS_DATA::SkillWeights::alchemy |
◆ alteration
| std::uint8_t RE::CLASS_DATA::SkillWeights::alteration |
◆ archery
| std::uint8_t RE::CLASS_DATA::SkillWeights::archery |
◆ block
| std::uint8_t RE::CLASS_DATA::SkillWeights::block |
◆ conjuration
| std::uint8_t RE::CLASS_DATA::SkillWeights::conjuration |
◆ destruction
| std::uint8_t RE::CLASS_DATA::SkillWeights::destruction |
◆ enchanting
| std::uint8_t RE::CLASS_DATA::SkillWeights::enchanting |
◆ heavyArmor
| std::uint8_t RE::CLASS_DATA::SkillWeights::heavyArmor |
◆ illusion
| std::uint8_t RE::CLASS_DATA::SkillWeights::illusion |
◆ lightArmor
| std::uint8_t RE::CLASS_DATA::SkillWeights::lightArmor |
◆ lockpicking
| std::uint8_t RE::CLASS_DATA::SkillWeights::lockpicking |
◆ oneHanded
| std::uint8_t RE::CLASS_DATA::SkillWeights::oneHanded |
◆ pickpocket
| std::uint8_t RE::CLASS_DATA::SkillWeights::pickpocket |
◆ restoration
| std::uint8_t RE::CLASS_DATA::SkillWeights::restoration |
◆ smithing
| std::uint8_t RE::CLASS_DATA::SkillWeights::smithing |
◆ sneak
| std::uint8_t RE::CLASS_DATA::SkillWeights::sneak |
◆ speech
| std::uint8_t RE::CLASS_DATA::SkillWeights::speech |
◆ twoHanded
| std::uint8_t RE::CLASS_DATA::SkillWeights::twoHanded |
The documentation for this struct was generated from the following file: