CommonLibSSE (powerof3)
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#include <MagicTarget.h>
Public Attributes | |
MagicItem * | spell |
BSPointerHandle< Actor > | caster |
std::uint32_t | pad0C |
BSTSmartPointer< ActiveEffect > | activeEffect |
SpellDispelData * | next |
BSTSmartPointer<ActiveEffect> RE::MagicTarget::SpellDispelData::activeEffect |
BSPointerHandle<Actor> RE::MagicTarget::SpellDispelData::caster |
SpellDispelData* RE::MagicTarget::SpellDispelData::next |
std::uint32_t RE::MagicTarget::SpellDispelData::pad0C |
MagicItem* RE::MagicTarget::SpellDispelData::spell |