#include <TESObjectLAND.h>
◆ border
◆ colors
| std::int8_t RE::TESObjectLAND::LoadedLandData::colors[4][289][3] |
◆ defQuadTextures
◆ geom
◆ heightExtents
| NiPoint2 RE::TESObjectLAND::LoadedLandData::heightExtents |
◆ heights
| float RE::TESObjectLAND::LoadedLandData::heights[4][289] |
◆ mesh
| NiNode* RE::TESObjectLAND::LoadedLandData::mesh[4] |
◆ moppCode
| hkpMoppCode RE::TESObjectLAND::LoadedLandData::moppCode |
◆ normals
| CHAR_NORM RE::TESObjectLAND::LoadedLandData::normals[4][289] |
◆ percents
| std::int8_t RE::TESObjectLAND::LoadedLandData::percents[4][289][6] |
◆ quadTextures
◆ unk49B0
| std::uint64_t RE::TESObjectLAND::LoadedLandData::unk49B0 |
◆ unk49B8
| std::uint64_t RE::TESObjectLAND::LoadedLandData::unk49B8 |
◆ unk49C0
| std::uint64_t RE::TESObjectLAND::LoadedLandData::unk49C0 |
◆ unk49C8
| std::uint64_t RE::TESObjectLAND::LoadedLandData::unk49C8 |
The documentation for this struct was generated from the following file: