#include <TESObjectWEAP.h>
◆ firingRumbleDuration
float RE::TESObjectWEAP::RangedData::firingRumbleDuration |
◆ firingRumbleLeftMotorStrength
float RE::TESObjectWEAP::RangedData::firingRumbleLeftMotorStrength |
◆ firingRumbleRightMotorStrength
float RE::TESObjectWEAP::RangedData::firingRumbleRightMotorStrength |
◆ numProjectiles
std::int8_t RE::TESObjectWEAP::RangedData::numProjectiles |
◆ pad19
std::uint8_t RE::TESObjectWEAP::RangedData::pad19 |
◆ pad1A
std::uint16_t RE::TESObjectWEAP::RangedData::pad1A |
◆ rumblePattern
◆ sightFOV
float RE::TESObjectWEAP::RangedData::sightFOV |
◆ unk04
float RE::TESObjectWEAP::RangedData::unk04 |
The documentation for this struct was generated from the following file: